
Descripción
Video Links...
The MHPKG file contains just One African-inspired Parametric wardrobe asset
The UNREAL ASSET PACKAGE contains 9 African-inspired Parametric wardrobe assets for MetaHuman Creator.
Each outfit includes:
Parametric Metahuman Outfit Assets ready to use.
13 African pattern textures ready to use
Multiple Pattern Masking Options
Customizable outfit colors
Free Legacy Metahuman shoes with with customizable materials.
Skeletal meshes bound to MetaHuman skeleton
9 Total Round-Neck Cloth Assets
3 different Pant options: Short, Long and Wide leg
3 different shoe options: No shoes, Loafers and Casual Sneakers
FOR THE COMPLETE 27-OUTFIT PACK, VISIT METAHUMAN AFRICAN OUTFITS VOL. 1
Technical Details
4K PBR Textures
4 LODs per cloth assets.
Body masks to remove hidden parts of the Metahuman base mesh beneath clothing
Clean topology, optimized for real-time use
Customizable material setup
Resizable Outfit Assets
No Cloth Simulation
Perfect For
Game development
Cinematic scenes
Cutscenes and trailers
Character visualization and concept art
Real-time Unreal Engine projects
Developers, 3D artists, and virtual production studios seeking Authentic African clothing designs for characters.
Compatibility
Unreal Engine 5.6, 5.7, 5.8+ (parametric MetaHuman system)
Compatible with all MetaHuman body proportions.
Designed specifically for MetaHuman characters.
Documentation / Usage Instructions
Setup:
1. Ensure all required MetaHuman plugins are installed and enabled in Unreal Engine.
2. Create or open a MetaHuman character using MetaHuman Creator within Unreal Engine.Usage:
1. Navigate to the Content Browser:
Content/African_Outfits/Clothing/Wardrobe_Assets
2. Locate the desired Wardrobe Asset.
3. Open your MetaHuman character and go to the Hair and Clothing tab.
4. Drag the Wardrobe Asset into the Outfit Clothing section.
5. Double-click the Wardrobe Asset to apply it to the MetaHuman.
6. Double-click the asset again to remove it.
NOTES:
- All outfits are designed for compatibility with the standard MetaHuman skeleton, Animation works properly.- M_Top materials works for shirts and Pants.
- No additional setup is required beyond assigning the wardrobe asset and assembling.
- For best deformation results, refer to Skin Weight Adjustment After MetaHuman Assembly.
For product support, Inquiries and collaboration requests: [email protected]








