
Descripción
Tactical Vision System is a Blueprint post-process asset for Unreal Engine 5 that adds Night Vision, Thermal Vision, and Predator-style Heat Vision to any first or third person game — with scope zoom, sight masking, and full-screen visor modes included.
Each of the three vision types works across three distinct application modes, giving you nine combinations out of the box. All materials are fully parameterized, commented, and designed to copy cleanly into your own pipeline.
VISION MODESNight Vision — green-tinted low-light amplification effect
Thermal Vision — heat signature rendering, hot/cold spectrum
Predator Heat Vision — stylized alien-vision palette with heat shimmer
Scope Mode — effect applies only through the zoomed scope, with zoom support
Sight Mode — effect applies only through the weapon sight aperture
Visor Mode — full-screen effect applied to the entire viewport
Compatible with both first person and third person game modes. Network replicated.
TECHNICAL HIGHLIGHTSPure Blueprint — no C++ required
Post-process material approach — no scene capture overhead
All materials fully parameterized and commented
Easy to copy and integrate into your own material pipeline
Network replicated: Yes
Supported platforms: Windows, Mac
4 Blueprints
11 Materials
Night Vision, Thermal Vision, and Heat Vision post-process effects
Night Vision scope, Thermal scope, and Heat Vision scope variants
Note: Environment assets shown in screenshots and playable demo are not included.
LINKSPERFECT FORTactical shooters, survival horror, military sims, stealth games, sci-fi shooters — any game needing player-controlled vision augmentation at runtime.




















