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Media 0 for listing Easy Multi Save

Description

🕹️Playable Demo

📺Preview Video

📃Documentation

⚙️Example Project

🙋‍♂️Discord Support

Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS is tried and tested in many commercial projects such as: Hydroneer, Forgive me Father and Night of the Dead. The system has a simple and consistent structure, so you can jump in right away even if you only know the UE basics. It supports all kinds of games and apps and can be compiled for all platforms. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"

Main Features

  • A fast and streamlined way of saving/loading complex game data.

  • Use a single save game or an infinite amount of save slots, along with thumbnails.

  • Save and load Level Actors, Level Blueprints, Player, Inventory and more.

  • Save and load Persistent data like progress.

  • Save and load Components and Child Actors.

  • Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.

  • The system automatically decides what Actors to update or respawn, don't worry! 

  • Load and save Actors in open worlds with World Partition or Streaming.

  • Fully automated saving/loading of huge World Partition levels.

  • Save any variable and use its loaded data directly.

  • Preserve data between multiple Persistent Levels and Worlds.

  • Ongoing support and updates since 2018.

Advanced Features

  • Multi-Thread and Deferred Loading to load/save many Actors.

  • Multi-User game support.

  • Clean file structure with Desktop and Console file system support.

  • Supports automatic saving/loading of destroyed Actors.

  • Save recursive Blueprint structures with one click.

  • Save player, game mode or any other Actor as persistent data.

  • Full save file compatibility across Engine and Project builds.

  • Support to share save games between players.

  • Support for saving only the client in network games.

  • Custom Save Objects, for storing settings or additional data.

Included formats

  • logo of Unreal Engine format