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Map System (Tilted Widget, Procedural Maps and Markers system) ilanı için 1. medya

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A complete, high-performance minimap system for Unreal Engine featuring tilted UI perspectives, real-time vector line drawing, and procedural minimap texture generation via PCG. Built for smooth execution, this plugin delivers modern HUD navigation with zero performance impact or frame rate drop.

Choose between live runtime vector rendering or pre-generated PCG map textures

  • Mode 1: Real-Time Vector Lines

    Dynamically reads Spline Actors (roads, paths) and Building Splines directly from your world geometry to draw crisp, resolution-independent lines every frame.

  • Mode 2: PCG Texture Minimap

    Ingests world road and building data as PCG points and converts them into clean, pre-generated map textures using PCG and HLSL nodes.

features

Tilted Widgets

Flat, static 2D minimaps waste half your screen space showing areas behind the player. A forward-tilted perspective gives players a far better view of incoming roads, targets, and terrain ahead, significantly improving spatial awareness and navigation depth.

  • Tilted Image: Renders materials or textures with a forward-facing perspective relative to the player.

  • Tilted Retainer: Applies a 3D tilted perspective to any non-material/non-texture UI widget.

  • UV Distortion Tilt: An alternative tilt method applied directly within the material's UV space.

Dynamic Marker system
  • Blueprint-ready functions to automatically create, track, and update map markers in real time.

  • Seamless coordinate projection designed specifically for tilted map perspectives (Image & UV methods).

  • Data-driven setup: Easily configure and assign icon types using a centralized Data Table.

Deep Customization & Stylization

  • PCG Color Logic: Easily customize and color your generated map textures using simple PCG logic with your world spline data.

  • Material: Adjust built-in material parameters to fine-tune saturation, brightness, and sharpness.

  • Background & Frame Styling: Full control over map background color, transparency, overall shape, and masking.

  • Perspective Tuning: Intuitively adjust tilt angles to get the exact perspective depth your UI needs.

  • Player Pointer & Markers: customize player arrow graphics and map icons with custom textures, scales, and colors.

Performance & Slate Stats (See Gallery) Check the gallery screenshots for live Slate statistics breakdown:
  • UI_Vehicle [WBP_Manager]: Marker system runtime performance.

  • UI_Vehicle [ProceduralMinimapWidget]: Vector line minimap execution budget.

  • UI_Vehicle [UI_Vehicle_C_0]: Texture minimap and full vehicle UI rendering cost.

Documentation:

Procedural Minimap — User Guide

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