Opis
A 3D modeled house fly (musca domestica), rigged with a clean skeleton and ready to be imported into Unreal Engine.
Click here for the free, unrigged 3D model
Showcase including a short animation which uses all assets
General Information:
8 Animations
1 Skeleton
2 Materials
3 Textures (Base Color, Normal, Occlusion/Roughness/Metallic
Notes:
There is 1 texture set that should be used on both materials. The wings are not meant to be opaque (unless you want them to be) which is why there are two materials, "TheFly" and "Wings".
There are a few ways to make the wings transparent; the way I have it set up in the Unreal render is the Result Node (the node that appears by default on material creation) is set to Blend Mode: Transluscent with Lighting Mode: Surface TranslucencyVolume. Then connect the Alpha pin in the Base Color texture to the Opacity pin in the Result Node.
When importing textures into Unreal, remember to turn sRGB OFF for all ORM (Occlusion, Roughness, Metallic) maps; you can do this by double-clicking the imported ORM maps and unchecking the sRGB checkbox.










