
Descripción
Title Manager is an Unreal Engine plugin for managing item proficiency, category experience, item quantity, and title progression.
It is designed for games where repeated use of weapons, armor, tools, items, skills, or other gameplay objects should gradually increase proficiency and unlock titles.
Important:
The open-source version and the Fab version contain the same plugin.
The Fab version is provided as a convenient way to support development, similar to a donation or sponsorship.
If you prefer, you can use the GitHub version freely under the MIT License.
GitHub:
https://github.com/shun126/TitleManager
With Title Manager, you can define progression categories such as Sword, Bow, Magic, Armor, Tool, or Potion, then track experience for each category and proficiency for each item inside that category.
For example, when the player uses an Iron Sword, you can increase both:
The proficiency of Iron Sword
The experience of the Sword category
As the Sword category gains experience, the player can automatically reach new titles such as Beginner Swordsman, Sword Expert, or Sword Master.
This plugin is useful for RPGs, action RPGs, adventure games, survival games, farming games, crafting games, training systems, and any game that rewards repeated use of items or equipment.
Main use cases:
Weapon proficiency
Armor familiarity
Tool mastery
Skill category progression
Item usage tracking
Title or rank unlocks
Lightweight progression data management
The plugin provides Blueprint-friendly functions through TitleManagerComponent, allowing you to add, set, get, and save progression values without building a custom proficiency system from scratch.
Your game decides how these values affect gameplay.
For example, high proficiency may increase damage, reduce stamina cost, unlock skills, improve crafting results, or simply display a title in the UI.
Title Manager focuses on storing and managing progression data while keeping gameplay balance fully under your control.

