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Description

SteamBridge brings the power of the Steamworks SDK directly into Unreal Engine's Blueprint system — no C++ required for using Steam functionality in your project.

Designers and programmers can access Steam features through clean, Blueprint-exposed nodes, asynchronous operations, and delegates.

11 Steam Subsystems

  • Users

  • Friends

  • Lobbies / Matchmaking

  • Server Browser

  • Stats

  • Achievements

  • Leaderboards

  • Inventory

  • Apps

  • Networking

  • UGC / Steam Workshop

SteamBridge is built on top of Unreal Engine's OnlineSubsystem, OnlineSubsystemUtils, and OnlineSubsystemSteam systems.

Steam functionality is exposed through Blueprint-friendly nodes with asynchronous callbacks provided through Blueprint delegates, allowing you to integrate Steam features directly into your Blueprint graphs.

Platform Support

Windows (Win64) — confirmed and tested.

Linux and macOS — whitelisted in the plugin descriptor but not yet verified in production. These platforms should be considered experimental. Please report any platform-specific issues.

Requirements & Dependencies

  • Unreal Engine 5.8

  • Steam client

  • Steamworks SDK — not included with SteamBridge. You must obtain it separately through your Steamworks partner account.

  • Valid Steam App ID

  • Unreal Engine's:

    • OnlineSubsystem

    • OnlineSubsystemUtils

    • OnlineSubsystemSteam

The required Unreal Online Subsystem plugins must be enabled for SteamBridge to provide its Steam integration.

Documentation

Complete documentation, setup instructions, Blueprint examples, and API reference:

SteamBridge Documentation

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