MetaHuman Outfit is a parametric outfit asset created for Metahuman characters. It is capable of resizing with your character in Metahuman Creator in Unreal Engine.
Features:
Parametric garment, fits onto any body shape in MetaHumanCreator
MetaHuman Skeleton Support: Yes
Shoes- The color can be changed.
Body Types Supported: Tall/Medium build.Tall woman/Medium build.
4K Textures,PBR Materials.
Other documents contain the staticmesh used in the project.
Staticmesh format is FBX.
filenotice : if texture not show right you have 3 solution :
1:
OA_outfit_XX and other file must be under Content\outfit_XX\outfit_xx\
2:
-First go to folder clothassets you will find 2 file start with CA_ open it and you will need to detach and reattach any functions and save for both file
-Then go to OA_ the principal cloth file open it and detach and attach any think to refresh it then in top menu you will find ( evaluate dataflow graph) the are 3 dot open them and change it to (manual graph evaluation) and run it and save .
And retest it.
3:
When creating folders under the "Outfit" directory, do not include numbers. 56/57 represent the version numbers of the UE engine.