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A Dynamic Female Breath System perfect for a Horror Game.
Demo
Implementation Guide
Breathing dynamically changes depending on the character's stamina and sanity, depending on whether they are running or walking.
All this results in natural-sounding breathing that responds to the slightest changes in the environment.
This sound system is designed and built for the easiest possible integration into your project and to perfectly match the needs of a horror game.
You only need to connect four inputs: Triggers (Run, Walk) Float inputs (Stamina, Sanity)
This product supports MetaSounds for Unreal Engine 5.0+
Find out more about MetaSound HERE