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CLIFF Localization Suite โ€” A Complete Translation Workflow With Context and AI ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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CLIFF Localization Suite โ€” A Complete Translation Workflow With Context and AI

๐Ÿ“˜ Docs | ๐Ÿ’ฌ Discord

Unreal stores text as a key, a source string and a translation. Nothing about what the string is โ€” a button, a noun, a line of dialogue โ€” survives into the tables your translators and your AI models read.

This plugin is the whole workflow around that gap: it puts the meaning back into every string, translates what is missing with AI, validates the result, and writes it into the engine's own localization pipeline. Extract, translate, review, ship โ€” from the editor, or from CI. The context format underneath is CLIFF (Contextual Localization Integrated Format) 1.0; this plugin is its Unreal side.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœจ WHAT YOU CAN DO

๐Ÿ”„ Round trips that lose nothing

  • Import into the official manifest/archive pipeline and export back, with a key sidecar so your original namespaces and keys survive byte for byte.


๐Ÿงฉ A strict validator, not a text munger

  • Headers, groups, entries and the closed type/emotion/status vocabularies are validated in C++, matching the reference implementation. Errors come with file and line.


๐Ÿค– One-button AI translation

  • Export โ†’ translate โ†’ import in a single run. Only missing strings are translated, human-reviewed work is untouchable, placeholders are validated, and empty or unchanged results are rejected instead of written.


๐Ÿงญ Mapping you control

  • Three tables in Project Settings link semantic families to namespaces and derive type and tone. Nothing is hard-coded, and anything it cannot infer degrades to "sentence" with a warning instead of guessing silently.


๐Ÿงฑ Your pipeline, untouched

  • Custom GatherText steps, the official resource generator, the official progress window, Dashboard toolbar buttons. No engine patches, no Python, no third-party binaries.


๐ŸŒ 15 languages included

  • The plugin's own interface ships translated โ€” zh-Hans, ja, ko, ar, ru and more โ€” with the native culture compiled too, so the editor never falls back to English.


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”


โญ๏ธ COMING SOON (FREE UPDATES)

  • Glossary-aware translation ยท Glossary file variant support ยท Custom AI providers ยท Batch review UI


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”


๐Ÿ“ฆ EDITIONS

  • CLIFF Localization Suite (Alpha) โ€” full plugin: bidirectional conversion, semantic mapping, AI translation, CLI automation.


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”


โš™๏ธ TECHNICAL DETAILS

  • Engine Versions: Unreal Engine 5.8 (Latest)

  • Platforms: Windows, Mac, Linux

  • Licensing: Licensed per-seat according to FAB's policy. Reselling or redistributing the plugin or its source code is strictly prohibited.


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ‘ค ABOUT THE AUTHOR


GameGeek-Saikel is an independent developer focused on Unreal Engine plugin support and game development.

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