
Descrição
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 2/16 of it, the fields. Experience the minimalist elegance of Frosthölm's fields. With simplified shapes and optimized geometry, this version ensures excellent performance while maintaining a clean and polished style.
Explore the entirety of Frosthölm Fields in this complete showcase featuring all graphic styles and landscapes.
Discover the essence of the polygonal style with this focused, concise preview video.
Want to see more about this vast world? Discover additional features and styles.
Have questions or feedback? Feel free to get in touch, I'm here to help!
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FEATURES
⛰️ Assets ⛰️
This part of the product targets the fields of this world. You'll find 4 variants for each of the 4 field types in the form of static mesh, including :
Flat : Simple terrains, with rivers and some angles.
Hill : Light mountains piled with snow, connecting to the sea.
Valley : Gives you a background, and great icy cliffs.
Slope : Play with more special shapes, giving a more fractured decor.
🧶 Materials 🧶
For materials, each field contains its own materials instances (snow, cliff, outcrop, soil and water), which means you can readjust parameters such as :
Snow :
Choice of the primary snow Material (4 variants).
Control of the textures Occlusion, Opacity and Size.
Cliff :
Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
Choice of the primary Cliff Material (4 variants).
Choice of the secondary Cliff Material (4 variants).
Snow amount on the cliff and angle.
Control of the textures Occlusion, Emissive, Opacity and Size.
Bioluminescence Intensity, Range and Color.
Outcrop :
Ice Ambiant Occlusion Power and Concave Luminosity.
Snow amount on the ice and angle.
Choice of the primary mnow material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
Bioluminescence Intensity, Range and Color.
Soil :
Soil range and power.
Choice of the primary Soil material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
Water :
Control Water Absorption deepness, Opacity, Speed and Color.
Control Texture Size, Color and Normal Power.
Bioluminescence Intensity, Range and Color.
Control Foam Power and Mask Power.
Control Ripples Count, Size, speed and refraction.
Control Caustic Size and Emissive.
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