コンテンツにスキップ
出品World Forge - Landscape Auto Material Unreal Engine 5.3 - 5.7のメディア1
0 件のコメント

説明

💢 Features Overview

💢 Showcase Video

💢 Gameplay - Walking Around

💢 How to Use

World Forge was made with cinematic quality and ease of use in mind. It is a Terrain Landscape Authoring Tool for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor and let the AutoMaterial do it's magic. The Shader is built from the ground up to utilize Nanite Displacement - thus an unparalleled level of detail can be achieved.The World Forge supports:

  • Full Nanite Displacement

  • Snow Layer at a push of a Button

  • Nanite Foliage

  • Full RVT Support

  • Wind Control

  • Custom Atmopshere Solution (Atmos Forge)

Included in the World Forge:

🔗Get the Cloud Forge for Ultra Realistic Local Clouds - Cloud Forge Complete - VDB Clouds 1.4.3 | Fab

🔗Paint your world using the brand new Surface Forge Plugin - Surface Forge v0.6 | Fab

Videos to help you Get Going:

🔧 Free support: DISCORD

🔗 MORE INFORMATION: ADDITIONAL CONTENT

Current Features:

  • Advanced Terrain Automaterial

  • Runtime Virtual Texturing support - with easy setup

  • Terrain & Foliage support

  • Full Nanite Displacement Support

  • Nanite Foliage

  • Wind Control Blueprint

  • Reactive Foliage

  • 4 Layers of Clouds

  • Advanced Interactive Grass, Weeds and Flowers

  • Advanced Water Shader for Large Bodies of Water

  • Landscape Puddle System

  • 150+ Textures in total with a resolution of 1K to 4K

  • Multiple Showcase Maps

  • Procedural Placement Systems for Foliage – using Landscape Grass Type

  • Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

  • Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, two types of Tiling Reduction settings (UV Breakup, Texture Cell Bombing)

  • While Nanite isn't required to use World Forge, displacement and tessellation features won't function unless Nanite is enabled for the landscape.

  • Displacement via Nanite won't be compatible with Path Tracing, since Path Tracing doesn't support Nanite rendering.

  • Note: As of Unreal Engine 5.3, Nanite-based displacement and tessellation don't appear to function on Macs or systems using AMD GPUs. This is a limitation within the engine itself and not an issue caused by World Forge.

[What's new?]

Update 1.0

  • Release

含まれる形式