
Descripción
Strategy Inventory System (SIS) is a highly flexible, slot-based inventory plugin built for multi-unit strategy games, including RTS, squad-based, and tactical titles. It also works seamlessly in first-person and third-person RPGs.
Built on a Component + Interface architecture, SIS is designed to be non-intrusive and easy to integrate into existing projects. You do not need to modify your original character inheritance hierarchy, making the system suitable for both rapid prototyping and large-scale multiplayer production.
Document | Demo Executable | Example Project(Requires plugin)
Want to quickly know if this plugin is right for your project?
Download the Plugin Summary document and give it to any AI assistant.
The AI can instantly analyze whether Strategy Inventory System fits your game, explain how the plugin works, and provide detailed step-by-step implementation tutorials for the exact features you want to build — such as grid inventory, equipment slots, two-handed weapons, attachments, nested containers (backpacks), hotbars, trading, save/load, and multiplayer item movement.
This document was specifically written to help AI understand the plugin deeply without needing access to the source code.
Built for Multi-Unit Gameplay
Fully supports multiple controllable units
Each unit has its own inventory and equipment
Perfect for squad-based and tactical games
Smart Slot System
Multiple slot types: inventory, equipment, hotbar, and more
Supports mirrored slots for key body parts
Designed for fast, intuitive control in gameplay
Adaptive Equipment System
Seamless one-hand, two-hand, and dual-wield support
Equipment behavior adjusts dynamically based on item type
Unlock deeper loadout and combat possibilities
Layered Container Design
Create complex loadouts with multiple containers
Simulate realistic setups like pockets, pouches, and bags
Supports deeply nested inventory structures
Advanced Modular Attachments
Attach multiple components to a single item
Ideal for modular weapons and tactical gear (e.g. MOLLE systems)
Built for deep customization
Dynamic Icons, Zero Waste
Icons update in real time based on attachments
Smart caching reduces performance cost
Perfect for modular, visually rich items
Built-in Item Editor
Visualize and edit items with ease
Instantly preview complex setups
Faster iteration, less Blueprint overhead
GAS Ready
Compatible with Gameplay Ability System
Use abilities as items
Place skills directly into hotbar slots
Flexible integration with your gameplay logic
Multiplayer Ready
Authority-based server architecture
Built for co-op, PvP, and online gameplay
Reliable and fully synchronized
Why Choose This System
Modular. Scalable. Production-ready.
Designed for both single-player and multiplayer
Built to handle complex inventory and equipment workflows




