Description
Demo Video: https://youtu.be/G0-mUYK4t0k
Website: https://terraformpro.com
ESSENTIAL LANDSCAPE TOOLS FOR UNREAL ENGINETerraFormPRO uses geographic (GIS) data to accurately recreate the real world in Epic's Unreal Engine. Import terrain, rivers, roads, trails, railways, buildings, utilities, walls, fences, signs, lights and more - in seconds, with millimetre precision.
ADVANCED GIS CAPABILITIESTerraFormPRO integrates a comprehensive GIS library with the Unreal Editor. Reads and performs complex functions on the data you import. Intelligent default settings mean you can import data with stunning results in just a few clicks.
USE TERRAIN MODELS TO CREATE LANDSCAPESImport digital terrain models (DTMs) directly into the Unreal Editor as native Unreal Engine landscapes. Use the Editor's built-in tools to flatten, erode and smooth your landscapes.
USE MAPS TO CREATE LANDSCAPE SPLINESImport your road maps (or other GIS vector data) directly into landscape splines, making it quicker and easier than ever to place large and small scale features accurately. Blend your landscape's terrain to meet your landscape splines. Automatically mask the landscape's material layers below features to remove vegetation and replace surface textures. Use GIS data attributes to set import parameters.
PLACE INFRASTRUCTURE, UTILITY ASSETS, SIGNS & OTHER ACTORSNeed to place infrastructure or utility assets? Want labels on buildings or local amenities? TerraFormPRO can use your GIS points to create UE actors exactly where you need them to be - in bulk and in a single process. Names, widths, heights, rotations, numbers, text, URLs, mesh objects, blueprint classes, service dates, engineers, owners, addresses, phone numbers, colors, etc. TerraFormPRO can import all your data's attributes directly into each UE actor and store it for display or retrieval.
READ GIS DATA IN BLUEPRINTSHarnessing the power of blueprints, you can use your GIS data to create procedural meshes, flatten terrain, modify landscape layer masks, create buildings, roads, traffic, walls, hedgerows - just about anything you can think of. Our example blueprints show you how you can access your GIS data and what you can do with it.
FEATURESCREATE LANDSCAPES:• Import terrain data to create accurate landscapes
• Create multiple, seamless, tiling landscapes
• Prioritise landscape area or data resolution
• Set landscape resolution and dimensions
• Full control of landscape optimisation
• Set area of interest and crop terrain data
• Scale landscapes to real world dimensions
• Create landscapes in any planar projection
• Automatically set geographic referencing
• Choose from multiple resampling algorithms
• Create non-square landscapes
• Set landscape height data range for sculpting
• Edit imported landscape terrain in real-time
• Apply landscape materials
• Use GeoTiff (.tif), DTED, and .dem data formats
CREATE LANDSCAPE SPLINES:• Import points and lines as landscape splines.
• Set landscape spline import options.
• Use attributes to set import options.
• Supports ESRI ShapeFile (.shp) and .DXF formats.
• Automatically re-project data to fit landscape.
• Specify spline point altitude or clamp to terrain.
• Apply meshes to spline points and segments.
• Blend landscape terrain with landscape splines.
• Replace landscape layer materials under splines.
• Easily edit landscape splines once imported.
PLACE ACTORS USING GIS POINTS:• Use vector points to place actors and meshes.
• Read & set options with attributes.
• Import data in ShapeFile (.shp) format.
• Import data in any projection / datum.
• Set point altitude or clamp to terrain.
• Select and edit imported actors.
IMPORT GIS DATA INTO BLUEPRINTS:• Import vector points and lines into blueprints.
• Read data attributes in blueprints.
• Supports ESRI ShapeFile (.shp) data format.
• Import vector data in any projection.
• Select blueprint actors in World Outliner.
• Edit imported vector data.
INCLUDED BLUEPRINTS (TerraFormPRO Only):• Complex Procedural Buildings V2 - Import building footprints to create complex, highly detailed buildings based on user-defined styles and blend the landscape to fit.
• Simple Procedural Buildings V2 - Import building footprints to create simple, highly optimised buildings based on user-defined styles.
• Place Meshes In Folder V1 - Import GIS points and use attributes to select static meshes from a content folder to place on your landscape (such as buildings, trees, street lamps, wind turbines, etc.).
• Line Spawner V1 - Place static mesh actors along GIS vector lines (ideal for lines of trees, hedges, street lamps, traffic cones, etc.)
• Area Spawner V2 - Populate GIS vector areas with static mesh actors (great for car parks, solar farms, crop fields, sustainable/planted forests etc.)
• Procedural Fences V2 - Create styles for fences and place them with GIS vector line data. Modify landscape materials and terrain to fit.
• Procedural Power Lines V2 - Create styles for different power lines and place them with GIS vector lines. Remove trees/foliage by modifying landscape masks to fit.
• Rivers V1 - Automatically create rivers and waterways using GIS point or line data. Use attributes to define width and depth, adjust water surface height, apply materials and blend terrain and landscape material masks to carve channels into the landscape.
• Water Bodies V1 - Create lakes using GIS areas. Create water surfaces and sculpts the landscape to create bathymetry.)
• Landscape Modifier V1 - Use GIS vector data to mask landscape material layers and flatten terrain.
• Linear Features Tool - Generate procedural meshes by extruding a user-defined profile shape along imported GIS vector data (great for walls, tunnels, and roads etc...) Supports landscape blending.
• TerraFormPRO Landscape Manager - UE Editor utility to blend buildings, lakes and vector masks with the landscape.
POWERFUL UTILITIES TO OPTIMISE PERFORMANCE:• Select and automatically convert/replace procedural assets created with TerraFormPRO into static mesh actors to significantly optimise performance.
• Randomly rotate selected actors.