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Медиа 1 для объявления Survival Horror UI - Modular Interaction Kit

Описание

A modular survival-horror UI art pack containing 55 production-ready assets across 17 component families.

Designed for survival-horror, horror-adventure, inventory-driven, point-and-click and narrative exploration games, the pack provides text-free interface artwork with matching interaction states and modular HUD elements.

INCLUDED COMPONENTS

• Primary Button — Normal / Hover / Pressed / Disabled

• Compact Button — Normal / Hover / Pressed / Disabled

• Inventory Slot — Normal / Hover / Selected / Locked

• Equipment Slot — Normal / Hover / Equipped / Disabled

• Navigation Tab — Inactive / Hover / Active

• Toggle Switch — Off / On

• Checkbox — Empty / Checked / Disabled

• Interaction Prompt — Idle / Active

• Objective Panel — Inactive / Active / Completed

• Item / Description Panel — Normal / Highlighted

• Dialog / Message Panel — Standard / Warning

• Health Bar — Frame + Normal / Low / Critical fills

• Stamina Bar — Frame + Normal / Low / Exhausted fills

• Progress Bar — Frame + Normal / Partial / Complete fills

• Status Indicator — Off / Green / Amber / Red

• Divider / Separator — Horizontal / Vertical

• Corner Brackets — Four matching corners

FAB EDITION

• 55 Texture2D assets prepared for Unreal Engine

• Created and validated in Unreal Engine 5.3.2

• Texture Group: UI

• Compression: UserInterface2D (RGBA)

• Mip Generation: NoMipmaps

• sRGB enabled

• 55 original transparent PNG files supplied as Additional Files

• Original PNGs can also be used with Unity, Godot, GameMaker, custom engines and other workflows

The artwork is text-free so you can add your own fonts, labels, icons and localization.

This is a graphical modular UI art pack. It does not include Blueprint gameplay systems, functional UMG logic, fonts, controller glyphs or pre-written interface text.

AI-ASSISTED PRODUCTION

Base UI master artwork was generated using Krea AI, primarily Krea 2 Turbo. Selected masters were curated and production-processed through real-alpha cleanup, canvas normalization, alignment, deterministic state variations, naming, QA, documentation and packaging.

Many state variants were produced through deterministic or geometry-preserving image processing rather than independent AI generations.

Включённые форматы

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