
Descrizione
A modular survival-horror UI art pack containing 55 production-ready assets across 17 component families.
Designed for survival-horror, horror-adventure, inventory-driven, point-and-click and narrative exploration games, the pack provides text-free interface artwork with matching interaction states and modular HUD elements.
INCLUDED COMPONENTS
• Primary Button — Normal / Hover / Pressed / Disabled
• Compact Button — Normal / Hover / Pressed / Disabled
• Inventory Slot — Normal / Hover / Selected / Locked
• Equipment Slot — Normal / Hover / Equipped / Disabled
• Navigation Tab — Inactive / Hover / Active
• Toggle Switch — Off / On
• Checkbox — Empty / Checked / Disabled
• Interaction Prompt — Idle / Active
• Objective Panel — Inactive / Active / Completed
• Item / Description Panel — Normal / Highlighted
• Dialog / Message Panel — Standard / Warning
• Health Bar — Frame + Normal / Low / Critical fills
• Stamina Bar — Frame + Normal / Low / Exhausted fills
• Progress Bar — Frame + Normal / Partial / Complete fills
• Status Indicator — Off / Green / Amber / Red
• Divider / Separator — Horizontal / Vertical
• Corner Brackets — Four matching corners
FAB EDITION
• 55 Texture2D assets prepared for Unreal Engine
• Created and validated in Unreal Engine 5.3.2
• Texture Group: UI
• Compression: UserInterface2D (RGBA)
• Mip Generation: NoMipmaps
• sRGB enabled
• 55 original transparent PNG files supplied as Additional Files
• Original PNGs can also be used with Unity, Godot, GameMaker, custom engines and other workflows
The artwork is text-free so you can add your own fonts, labels, icons and localization.
This is a graphical modular UI art pack. It does not include Blueprint gameplay systems, functional UMG logic, fonts, controller glyphs or pre-written interface text.
AI-ASSISTED PRODUCTION
Base UI master artwork was generated using Krea AI, primarily Krea 2 Turbo. Selected masters were curated and production-processed through real-alpha cleanup, canvas normalization, alignment, deterministic state variations, naming, QA, documentation and packaging.
Many state variants were produced through deterministic or geometry-preserving image processing rather than independent AI generations.





