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Description

Introducing Ultimate Motion System (v1.0.0)

Transform your game’s atmosphere with the Ultimate Motion System, a powerful and versatile tool designed for seamless integration into your Unreal Engine project. Whether you're building an open-world adventure, a tactical strategy game, or a unique genre-defying experience, this feature-packed system enhances your virtual worlds with advanced locomotion, ladder motion, and vehicle driving capabilities.

Features

  • Comprehensive Locomotion Features: Cover all essential locomotion mechanics, from basic walking to complex animation blending and weapon-based movement transitions.

  • Direction-Based Animation Switching: Fluidly switch between animations based on character direction for a smooth and dynamic experience.

  • Orientation Warping: Adjust character orientation dynamically to enhance fluidity in turns and direction changes.

  • Stride Warping: Maintain consistent footstep distance to ensure natural-looking strides, even with varying animation speeds.

  • Well-Defined General Animation Criteria: Implement clear animation states such as Start, Cycle, Stop, and Pivot for precise control over movement.

  • Jumps and Distance Matching: Integrate realistic jumps with automatic distance matching, allowing characters to land naturally in the environment.

  • FullBody, UpperBody, & LowerBody Based Montage Capabilities: Leverage targeted montages for precise control over specific body parts during animations, enabling complex interactions.

  • Aim Offsets: Implement character aiming mechanisms with smooth transitions between aim directions.

  • Additive Leans: Add subtle, dynamic leans to characters, increasing realism during movement.

  • Turn in Place: Seamlessly rotate characters in place without breaking animation fluidity.

  • Head Rotations on Focus: Ensure the character’s head follows their focus point for enhanced realism during interactions.

  • Control Rig-Based IK: Integrate Control Rig-based inverse kinematics (IK) for precise foot and hand placements during movement and interactions.

  • Layered Animations: Utilize layered animations to blend multiple movements for complex interactions and transitions.

  • Animation Overrides with Blend Masks: Override any animation sequence based on blend masks for full control over specific parts of your character’s body.

  • Data-Driven Animation Framework: Utilize data-driven logic to define and switch between animations seamlessly based on character states and events.

  • Weapon-Based Animation Switching: Effortlessly switch between different animations based on the character’s equipped weapon or tool.

  • Standard Unreal Engine Mannequin Skeleton Support: Integrate with the default Unreal Engine mannequin skeleton for a quick setup and easy adaptation.

  • Pluggable Architecture: Enjoy scalability and customization with a pluggable architecture that adapts to your project’s unique animation needs.

  • Ladder Climbing: Contains well designed animation transitions that leverage the latest best practices in Unreal Engine Animation workflow. Easily customizable and feature extensible.

  • Procedural Ladders: Dynamic ladder adjustments based on the parent building heights and provided one-click utility tools for faster and easy level design.

  • Player and NPC Interactions: Enable in-game player functionalities and AI system interactions on world actors.

  • Drivable Vehicles: Implement robust vehicle systems with seamless character transitions into and out of vehicles.

  • Vehicle Interactions [AVAILABLE SOON]: Add dynamic in-game vehicle interaction mechanics for player immersion.

  • Advanced Camera System: Dynamic camera transitions on different events.

Documentation & Demos

Check out the official product page about the asset

Product Page: View Product

Download the UE5 Build Demos to experience the system in action.

Playable Demo (v1.0.0): Download (UE5.5 Build) [Latest]

Watch the trailer to see the system’s full potential.

Preview Trailer (v1.0.0): Watch Trailer

Plugin Requirements

Following Unreal Engine standard plugins should be enabled in order to work the system properly under default implementations.

  • AnimationWarping

  • AnimationLocomotionLibrary

Version History

v1.0.0

  • Initial Release

Contact Us

Elevate your game’s world-building capabilities today with the Ultimate Motion System (v1.0.0). Let your players experience breathtaking environments that respond dynamically to their journey through an integration of cutting-edge locomotion, ladder, and vehicle systems.

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