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商品 Backrooms Levels 0-10 | The Desert Tower 2.0 的媒体 1
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描述

These are the first 10 playable levels of Backrooms in the Transition Level, the intermediatary desert level that gives you access to the first hundred dimensions of the Backrooms, including level 0.

In this version, you can explore a fully playable Level 0 and the first ten additional levels. Transition Doors can lead you through the other levels dynamically and loop not only across the levels themselves, but across the Backrooms' dimensions altogether. You can do this via my own creation by the help of Ivan Beck himself! The Main Elevator... A transitional omni-gravitational contraption that can move you through all 100 levels.

Here's what it features

- Blueprint-only array mesh system for placing meshes in an array easily and uniformly
- Transition Door Blueprints for level transitions
- Desert Tower Level
- Playable Levels 0-10

- Playable Elevator

- 1 FX particle system for the lens flare
- Gyrating sphericon shape blueprint
- Enabled Plugins In The Project

  • ModelingToolsEditorMode

  • Volumetrics

  • Using the procedural Foliage editor in editor preferences`

    Important Notes For Playable Setup
    I encourage you to combine your own playable character frameworks that have likely been built in your projects with this environment pack, place your characters and enemy AI in the backrooms levels and build your own experiences. But here are a few tips to make sure it looks right!
    - Player Capsule Size should be set to 1.332x1.332x1.332 to fit the scale of the backroom scenes, if you want to add your own playable characters that scale should be set in your player settings to match the scene scale, or take that current scale and add 0.332 (also to enemies)
    - Use snapping when moving ceiling objects by 100 units as the ceiling is setup in grid layout scale.

    - Spawn enemy classes at the transition door or teleport slit locations.
    - Interactible elements are universal to the current playable character.
    - Texture resolution is capped at 2048 but is native 4k (change max res).
    - Any BP_TransitionDoors with a number above 10 will not load a level and send the player high above.

    Version Updates (From v1.0)
    - Added Levels 0-10
    - Added Main Elevator
    - Added Transition Doors, Teleport Slit Doors
    - Added Modular backroom walls, floors, carpet, & ceiling meshes
    - Added Toggleable light blueprints
    - Added Flicker option on all lights BPs

    What's to Come!

    Levels 10-50 Release





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