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Ant in a Box: Complete 3D Action-Platformer Kit (UE 5.6-5.8, C++ Plugin) ilanı için 1. medya
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🎮 TRY IT BEFORE YOU BUY

⭐ THE COMPLETE 3D ACTION-PLATFORMER KIT FOR UNREAL ENGINE 5.6, 5.7 AND 5.8

Stop rebuilding the same systems for every project. Ant in a Box is a finished, cel-shaded 3D action-platformer: a hero that feels great, enemies, rideable Titans, a three-phase boss, 13 hazard and platform types, dialogue, quests and 5 playable levels.

✔ No code needed: every system is exposed in Details panels, Blueprints and data assets. ✔ Full C++ source for programmers who want to go further. ✔ Code plugin: install it to the engine once and use it in any project.

Meet Tiko, an explorer ant who fell into the Wonder Box, a magic cardboard box. Guide him through World 1, the Sugarworks candy factory.

🐜 THE HERO

  • Moveset: 3-hit combo, heavy slam, spin attack, air attack, ground pound, dodge and double jump, with coyote time and jump buffer.

  • Combat data asset: every attack has its own duration, hit window, damage, stun, radius, knockback, montage and sound.

  • Sugar Rush: fill the meter, then get double damage and a speed boost for 10 seconds.

  • Titan riding: stun the Choco Brute or Caramel Golem, jump on, punch and slam other enemies and smash chocolate gates.

👾 ENEMIES, TITANS AND BOSS

  • 8 characters to fight: 5 enemy types, 2 rideable Titans and Baron Gobstop, a three-phase boss.

  • Fully tunable: each has its own Animation Blueprint; HP, ranges, timings and damage are parameters.

  • Patrols: enemies can walk spline paths you draw in the level.

🏭 13 HAZARDS AND PLATFORMS

  • Included: candy crushers, mixer blades, swinging hammers, flame jets, sorting lasers, steam vents, conveyor belts, bounce pads, spinner bars, falling and spline platforms, liquid pools and reach triggers.

  • Real components: every visible piece is a component in its Blueprint, with a one-click rebuild and damage, hit interval and knockback settings.

💬 DIALOGUE, QUESTS AND OBJECTIVES

  • Cinematic dialogue: conversations as data assets, a camera for every line (over-shoulder, close-up, two-shot, custom or a camera you place), typewriter text, cinema bars and outcomes that drive the game.

  • Quest system: NPCs give errands, wait for the player to return, give the next errand, hand off to another NPC elsewhere or end the level.

  • Objectives: chained collect, count and reach goals with markers, plus an intro title card per level.

🎥 CAMERAS, DAMAGE AND PATHS

  • Camera Zones: 2.5D side views, distance and FOV changes, fixed cameras.

  • Damage and health: difficulty settings for the hero and an Ant Health component that makes any actor breakable.

  • Spline paths: for moving platforms and enemy patrols.

🧩 11 DRAG-AND-DROP COMPONENTS

Add Component > Ant: Dialogue, Quest Giver, Objective, Damage Zone, Mover, Spawner, FX Emitter, Collectible, Mission Trigger, Launcher, Health.

📦 WHAT YOU GET

  • Levels: 5 finished levels plus main menu, sandbox and component demo maps.

  • Interface: UMG HUD and menus, save game, level catalog.

  • Look: cel-shading outline post process and global VFX settings.

  • Documentation: a 78-page designed PDF manual and a parameter reference covering every setting, default, event and Blueprint function of 63 classes and structures, both in the plugin's Docs folder.

🔌 HOW TO INSTALL (CODE PLUGIN)

  • 1. Install to Engine from the Epic Games Launcher (UE 5.6, 5.7 or 5.8).

  • 2. Enable Ant in a Box in Edit > Plugins and restart the editor.

  • 3. In the Content Browser choose Settings > Show Plugin Content, open AntInABox Content/Maps/L_W1_1 and press Play. A free example project is linked in Technical Information.

⚙️ TECHNICAL DETAILS

  • Engine: Unreal Engine 5.6, 5.7 and 5.8. Code plugin with full C++ source (32 .cpp / 33 .h files).

  • Assets: 54 Blueprints, 9 Animation Blueprints, 2 UMG widgets, 21 data assets.

  • Characters: 9 rigged, animated characters with 80 animation clips.

  • Environment: 27 static meshes, 169 material instances, 40 sounds, 8 maps.

  • Input: Enhanced Input, keyboard and mouse plus gamepad.

    Plugins used: Enhanced Input only (included with Unreal Engine). Effects are mesh particles, so Niagara is switched off.

    LODs: static meshes have one LOD (LOD0 only); they are low-poly stylised shapes.

    Folder: everything lives in the plugin's Content folder, sorted by asset type (Content Browser > Settings > Show Plugin Content).

  • Platform: Windows (developed and tested on Win64). Single player, not network replicated.

Made by NOVERGE. Need help? Join our Discord or ask in the Questions section on this page.

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