
الوصف
🎮 TRY IT BEFORE YOU BUY
▶ Playable Windows demo: the main menu and all 5 levels, exactly as they ship. ⬇ Download the demo
📘 78-page User Manual (PDF): every system and setting, with editor screenshots. ⬇ Open the User Manual
💬 Support and community (Discord): questions, bug reports and updates. ⬇ Join the Discord
⭐ THE COMPLETE 3D ACTION-PLATFORMER KIT FOR UNREAL ENGINE 5.6, 5.7 AND 5.8
Stop rebuilding the same systems for every project. Ant in a Box is a finished, cel-shaded 3D action-platformer: a hero that feels great, enemies, rideable Titans, a three-phase boss, 13 hazard and platform types, dialogue, quests and 5 playable levels.
✔ No code needed: every system is exposed in Details panels, Blueprints and data assets. ✔ Full C++ source for programmers who want to go further. ✔ Code plugin: install it to the engine once and use it in any project.
Meet Tiko, an explorer ant who fell into the Wonder Box, a magic cardboard box. Guide him through World 1, the Sugarworks candy factory.
🐜 THE HERO
Moveset: 3-hit combo, heavy slam, spin attack, air attack, ground pound, dodge and double jump, with coyote time and jump buffer.
Combat data asset: every attack has its own duration, hit window, damage, stun, radius, knockback, montage and sound.
Sugar Rush: fill the meter, then get double damage and a speed boost for 10 seconds.
Titan riding: stun the Choco Brute or Caramel Golem, jump on, punch and slam other enemies and smash chocolate gates.
👾 ENEMIES, TITANS AND BOSS
8 characters to fight: 5 enemy types, 2 rideable Titans and Baron Gobstop, a three-phase boss.
Fully tunable: each has its own Animation Blueprint; HP, ranges, timings and damage are parameters.
Patrols: enemies can walk spline paths you draw in the level.
🏭 13 HAZARDS AND PLATFORMS
Included: candy crushers, mixer blades, swinging hammers, flame jets, sorting lasers, steam vents, conveyor belts, bounce pads, spinner bars, falling and spline platforms, liquid pools and reach triggers.
Real components: every visible piece is a component in its Blueprint, with a one-click rebuild and damage, hit interval and knockback settings.
💬 DIALOGUE, QUESTS AND OBJECTIVES
Cinematic dialogue: conversations as data assets, a camera for every line (over-shoulder, close-up, two-shot, custom or a camera you place), typewriter text, cinema bars and outcomes that drive the game.
Quest system: NPCs give errands, wait for the player to return, give the next errand, hand off to another NPC elsewhere or end the level.
Objectives: chained collect, count and reach goals with markers, plus an intro title card per level.
🎥 CAMERAS, DAMAGE AND PATHS
Camera Zones: 2.5D side views, distance and FOV changes, fixed cameras.
Damage and health: difficulty settings for the hero and an Ant Health component that makes any actor breakable.
Spline paths: for moving platforms and enemy patrols.
🧩 11 DRAG-AND-DROP COMPONENTS
Add Component > Ant: Dialogue, Quest Giver, Objective, Damage Zone, Mover, Spawner, FX Emitter, Collectible, Mission Trigger, Launcher, Health.
📦 WHAT YOU GET
Levels: 5 finished levels plus main menu, sandbox and component demo maps.
Interface: UMG HUD and menus, save game, level catalog.
Look: cel-shading outline post process and global VFX settings.
Documentation: a 78-page designed PDF manual and a parameter reference covering every setting, default, event and Blueprint function of 63 classes and structures, both in the plugin's Docs folder.
🔌 HOW TO INSTALL (CODE PLUGIN)
1. Install to Engine from the Epic Games Launcher (UE 5.6, 5.7 or 5.8).
2. Enable Ant in a Box in Edit > Plugins and restart the editor.
3. In the Content Browser choose Settings > Show Plugin Content, open AntInABox Content/Maps/L_W1_1 and press Play. A free example project is linked in Technical Information.
⚙️ TECHNICAL DETAILS
Engine: Unreal Engine 5.6, 5.7 and 5.8. Code plugin with full C++ source (32 .cpp / 33 .h files).
Assets: 54 Blueprints, 9 Animation Blueprints, 2 UMG widgets, 21 data assets.
Characters: 9 rigged, animated characters with 80 animation clips.
Environment: 27 static meshes, 169 material instances, 40 sounds, 8 maps.
Input: Enhanced Input, keyboard and mouse plus gamepad.
Plugins used: Enhanced Input only (included with Unreal Engine). Effects are mesh particles, so Niagara is switched off.
LODs: static meshes have one LOD (LOD0 only); they are low-poly stylised shapes.
Folder: everything lives in the plugin's Content folder, sorted by asset type (Content Browser > Settings > Show Plugin Content).
Platform: Windows (developed and tested on Win64). Single player, not network replicated.
Made by NOVERGE. Need help? Join our Discord or ask in the Questions section on this page.









