Descrição
Blender Geonodes: Embedded brings Blender Geometry Nodes into Unreal Engine, so you can use the procedural tools you've already built in Blender without recreating the same workflow inside UE5.
Import your Blender project, expose Geometry Nodes inputs in Unreal, and adjust parameters directly in the editor. BGE updates the generated geometry as those properties change, making it much faster to iterate on procedural assets such as fences, bridges, buildings, environment tools, and other Geometry Nodes setups.
Videos are in the carousel above, or you can watch them on youtube:
See BGE 0.2.0 in action:
https://www.youtube.com/watch?v=LmdK-L2Li5Y
New features with BGE 0.3.0:
https://www.youtube.com/watch?v=jfWiiluI66w
Features
Control Geometry Nodes from Unreal — Edit exposed Geometry Nodes inputs without constantly exporting new meshes by hand.
Blender project import — Bring Blender projects containing Geometry Nodes setups into your Unreal project.
Automatic updates — Change parameters in Unreal and update the generated result as you work.
Multiple objects and node setups — Use multiple objects and Geometry Nodes setups from the same Blender file.
Proxy Objects — Use Unreal meshes as inputs for Geometry Nodes Object sockets.
Blender Collection inputs — Select existing Blender collections for Geometry Nodes Collection inputs.
Proxy Collections — Build collections from Unreal Proxy Objects and pass them into Geometry Nodes.
Quixel asset support — Use Quixel Bridge 3D assets as Proxy Objects in your procedural setups.
Unreal materials — Keep Unreal materials on Proxy Objects and Quixel assets used by your Geometry Nodes workflow.
Real-time spline input — Use Unreal spline components to drive procedural fences, bridges, paths, and similar Geometry Nodes tools.
Instancing support — Work with Blender instancing and Unreal's native instancing workflows, including Proxy Objects and Proxy Collections.
Proxy Volumes — Use volume-style object inputs to define areas, limit generation, shape geometry, or combine multiple inputs for procedural buildings and boolean-based workflows.
Interactive Mode (Beta) — Edit your Geometry Nodes setup while working and test changes without repeatedly going through a full re-import workflow.
BGE is built for environment artists, technical artists, procedural modelers, and Unreal developers who already use Blender Geometry Nodes and want to keep that workflow available inside Unreal Engine.
Keep building the procedural logic in Blender. Control the result from Unreal.




