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Description

This plugin offers a solution for integrating the procedural workflows of Blender's geometry nodes directly in the Unreal Engine. Easily adjast any settings of your geometry nodes directly inside of the Unreal and see the results.

It's better to see the plugin in action: https://www.youtube.com/watch?v=LmdK-L2Li5Y

As well as version 0.3.0: https://www.youtube.com/watch?v=jfWiiluI66w

Features:

  • Import Blender project files with geometry nodes to Unreal project

  • Edit inputs of geometry nodes from Unreal

  • Automatically update models from Blender to Unreal as properties change

  • Multiple GN/Objects: Handle multiple objects and GN setups within a single Blender file.

  • Proxy Objects: Use any Unreal meshes as input for your GN "object" type.

  • Blender Collection Input: Directly choose existing collections from your Blender file for your GN "collection" type input.

  • Proxy Collections: Build new collections from "Proxy objects" for your GN "collection" type input directly from Unreal.

  • Quixel Support: Use any Quixel Bridge 3D assets as Proxy Objects.

  • Unreal Materials: All materials on Proxy Objects/Quixel 3D assets work seamlessly with Unreal.

  • Realtime Spline: Drive fences, bridges, etc. using the "Object" type input with Unreal spline components.

  • Unreal Instancing: Full compatibility with Blender Instancing and native Unreal Instancing workflows, extending to Proxy Objects/Collections.

  • Proxy Volume: Leverage the "Cube" object as input for your GN "object" type, enabling limit places and geometry manipulation. Combine multiple Object inputs and Proxy Volumes to create complex shapes, houses, and perform boolean operations within your GN.

  • Tweak on the Fly: Edit your GN in real-time with the Beta Interactive mode. No more re-importing after minor changes!

Included formats