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Ghost Fury ์ œํ’ˆ ๋“ฑ๋ก�์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ‘ Furry | Ghost Fury

 

Ghost Fury - a fully rigged, modular 3D model for my new Fury Series.

She has based on the Epic Skeleton.

Ideal character for post apocalyptic, sci-fi RPGs, astronautic adventures, and virtual reality explorations.

Renders are made in Unreal Engine 5 and Marmoset Toolbag 4.

Furry Series list:

1. Ghost Fury this is character

2. Phantom Fury

3. Heavy Metal Baby

 ๐ŸŽฌ VIDEO PREVIEWS:

๐Ÿ”— https://youtu.be/kD0hiF6feCA

๐Ÿ”— https://youtu.be/U6JfYj7ckUY

Social Links: ๐Ÿ”— ArtStation | ๐Ÿ”— Instagram | ๐Ÿ”— YouTube

 

โœฆ Key Features:

   Modular: Armed and Disarmed body version

   4 Skins: Blue, Red, White, Worn

  Fully Rigged with UE5 Rig

   

   

 

Ghost Fury

๐Ÿˆฏ๏ธ Faces 27172 โŽ Tris 48990 โœณ๏ธ Verts 30096

Ghost Fury Disarmed

๐Ÿˆฏ๏ธ Faces 23842 โŽ Tris 42594 โœณ๏ธ Verts 26052

 

โš™๏ธ Rig

 

This Character rig is based on UE5 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. You can find a full list of additional bones ๐Ÿ”—here >

 

โ‚Šโœง โ‹† Tested with various animations

 

    Lyra Starter Game

    Game Animation Sample Project

    Advanced Locomotion System v4

     Standard 3rd person animations

     Female Interactions Animations

     Mocap Library

     ARLS + Horse Animset

     Succubus AnimSet

     Valley of the Ancient

     Close Combat: Swordsman

     

 

โš”๏ธ Textures

๐ŸŒŸ BaseColor(Albedo), Normal, Roughness, Metallic, Ambient Occlusion, Opacity, Emissive

๐ŸŒŸ 4 Texture sets: Body x4, Head, Eyes, Helmet(Shlem) x3, Weapon x1

๐ŸŒŸ Textures are packed for better optimization

 

โš”๏ธ Unreal Engine Project

๐ŸŒŸ Epic Skeleton rig with additional bones

๐ŸŒŸ Physics are not included. Itโ€™s advisable to use KawaiiPhysics plugin for the best-looking results.

๐ŸŒŸ 3rd person standard animations are included

๐ŸŒŸ Blueprints are not included

 

 

โ€ข โ€ข โ€ข ๐ŸŽ“FAQ โ€ข โ€ข โ€ข

 

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail ๐Ÿ“ง [email protected]. Expect an answer in working week.

 

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail ๐Ÿ“ง [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in working week.

 

Q: Can I request customization? Are you available for commissions? 

A: Yes, send a letter to my e-mail ๐Ÿ“ง [email protected]

 

^ Best wishes! ^

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