
설명
DEMO
This highly detailed orc comes with numerous 8k textures, and is rigged to the Unreal 5 Epic Standard skeleton format.
It comes with several clothing variations, both baked as the full character and isolated.
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Attention:
This is the first round of many updates to this character!
The following additional updates are planned, so please keep that in mind when purchasing!
Orcish tusks with adjustable sizes & jewelry
Facial Mocap with ARKit
Morph target character customization, similarly to my Goblin Character Creator
Improved optimization with lower polycount
Additional clothing items & hair
Some additional animations
These updates will be planned to release before the 10th October 2026.
Price may be subject to change according to the added value.
Thanks again for your support!
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Mesh Information
7 full character mesh variations are included.
The body is 70k triangles without the clothing items. With all clothing items applied, it is 166k triangles. While this is high, you can easily adjust Unreal's automatic LOD settings to suit your game's performance needs. The loincloth is also physics enabled.
Mesh variations are as follows
Naked (still PG)
Underwear
Loincloth
Loincloth with guards
Armored with spiked shoulderpad
Armored with dragonskull shoulderpad
Armored with both shoulderpads
Each clothing item is also provided as an isolated skeletal mesh, which can be combined with the naked orc in a blueprint to produce procedural clothing for your character.
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Texture Information
Skin Textures = 8192x8192 (Shown as 4096 in the demo for performance)
Basecolor
Normal Map
Roughness
Ambient Occlusion
Tilable skin textures
4092x4096 Grunge roughness map
2048x2048 skin detail map
Eye textures
4092x4096 Basecolor (two eye types included)
256x256 Heightmap
Clothing Textures
Each clothing group has Basecolor, Normal, Roughness and Metallic maps at 8192x8192 resolution.
Here are the following groups:
Boots & Forearm Guards
Shoulderpad & Skirt
Dragon Shoulderpad


















