
Beschreibung
✅ No AI used
📧 SUPPORT EMAIL: [email protected]
⭐⭐⭐⭐⭐ reviews keep updates coming!
A detailed, highly optimized, and modular stylized Mediterranean town environment asset pack — ideal for vibrant city streets, cozy coastal villages, and fantasy urban worlds!
📦 Includes content from the following packs:
Main features:
242 Unique Meshes
67 Prefab Blueprints for instant town assembly
PCG Graphs for automated roads, cables, hanging flags, clothes, and balustrades
Modular Architecture with comfortable snapping support
Customizable Materials with Vertex Paint, blend layers, and color customization
Niagara Effects for fountains and chimney smoke
Tree Impostors & Optimized LODs (LOD0–LOD3)
Collisions on all assets
Asset Breakdown:
🏠 Prefab Blueprints (67):
Buildings & Structures: House Prefabs (x20), Church (x1), Church Bell Tower (x1)
Street & Cafe: Potted Plants Assembly (x39), Cafe Tables (x2), Water Fountains with FX (x2), Trees (x2)
🌿 Vegetation & Nature:
Plants & Foliage: Plants (x27), Potted Plants (x9), Grass Clumps (x4), Ivy (x13), Scattered Leaf Clumps (x2)
Trees & Rocks: Trees with Impostors (x2), Rocks & Cliffs (x28), Distant Background Mountains (x2)
🧱 Modular Architecture:
Building Components: Walls (x10), Windows (x7), Doors & Doorframes (x11), Roofs (x9), Structural Elements (x7), Barriers & Fences (x7), Decorative Components (x15)
Street & Paths: Roads, Stairs & Floor Tiles (x22)
Distant Environment: Super-optimized Distant House Groups (x2)
☕ Props & Street Details:
Cafe & Dining: Cafe & Tableware Props (x19)
City Life: Building Architectural Details (x11), Street Details (x21)
Decals: Art, Dirt & Surface Decals (x13)
Materials & Shaders:
Architecture: 12 Materials
Decals: 4 Materials
Foliage: 11 Materials
Props: 6 Materials
Environment: Mountains (x2), Water (x1), Rocks (x11)
Features: Vertex Paint support for dirt/wear blending, advanced color customization, and procedural layer controls.
Disclaimer: Please enable following plugins: Procedural Content Generation Framework (PCG), Impostor Baker, GeometryScripting.
As well as Virtual Texture Support and Mesh Distance Fields
For step-by-step please check the Documentation




















