Import FBX props and scenes at runtime, including their material sections, color values and supported textures.
Features
Import diffuse, opacity, normal and specular textures.
Preserve node grouping and material sections as Procedural Mesh Components.
Select and modify section material properties at runtime.
Use source collision meshes with the UCX_ prefix.
Run imports asynchronously while other work continues.
Resources
Trailer · Documentation · Example Project · Discord Support · Playable Demo