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Media 1 for listing Medieval Armour - Metahuman

Description

*** UE5 Female Update 2023***

Per popular demand: First set of Armor pieces are converted to the UE5 Quinn/Female meta tal nrw Skeletons. Showcase from a customer using Medieval Armour.

*** UE5 Update May 2022 ***

Components are converted to the new UE5 Mannequin rig structure.

Ue4 Mannequin meshes are still included for existing customers.

**** Update oct. 2021 **

Usecase sample for knight Char in action : Combatsystem is not included

Added Metahuman tal nrw support:

Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.

Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)

The Medieval Armour NPC pack comes with a load of assets to create a variety of medieval battle characters.

More Info - Dicord invite via review & mail with your Invoice ID.

Medieval Armour is compatible with Medieval NPC and Character Editor.

Basic Integration example

Medieval Armour Port on Metahuman will happen in Beta - after skeleton and workflows have been established. Only tall - normal weight will be supported - Or Epic makes the system flexible enough to retarget SK meshes between bonestructures.

Quixel Medieval Environment walkthrough.

Environment is not included you can download it directly from here: Epic/Quixel.

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.

Diiferent factiontyps: soldier, mercenary, northman, crusader or even a Knight. The pack gives you a basic start point to fill your medieval world with Characters from different armour categories

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

No Facial Animation included.

 

Included formats