
Opis
Bake to Root is a lightweight utility plugin designed to fix common issues with Mixamo characters and animations in Unreal Engine.
Mixamo assets typically do not include a proper root bone, which makes root motion workflows difficult or unreliable. This tool solves that problem by adding a root bone to skeletal meshes and baking animation motion from the hips to the root.
The plugin provides two simple scripted asset actions that integrate directly into the Unreal Editor, allowing you to process multiple assets quickly and consistently.
Features
Add a root bone to Mixamo skeletal meshes
Bake hip translation and rotation to the root
Batch process multiple meshes and animation sequences
Integrated into right-click “Scripted Asset Actions” workflow
Works directly inside Unreal Engine (no external tools required)
Use Cases
Preparing Mixamo animations for root motion
Cleaning up imported animation data
Streamlining animation setup workflows
Support & Updates
Feedback and suggestions are welcome.
Ongoing updates and improvements are planned to expand functionality and refine workflows over time.


