
Description
Bake to Root is a lightweight utility plugin designed to bake the animation, of any character, from the hip bone to the root bone.
A Bake to Root Editor Widget is used to allow the Bake to Root features to work on any character. In the widget, you can set the skeleton and then select the hip and root bones of your choice.
There are Mixamo specific Scripted Asset Actions that allow quick solutions to adding a root bone and baking the motion to the root. This works on selected Mixamo skeletalMeshes and animSequences in the content browser.
For the widget, a menu item has been added to the Tools menu, in addition to there also being a scripted asset action to start the widget.
Features
General Characters
An editor utility widget which allows you to input the specific skeleton
From the skeleton, select the hip bone and root bone
Add a root bone with a user defined name, if needed
Bake to Root - Translate only - Root only moves with the hip
Bake to Root - Translate and Yaw - Root moves and the Y points forward, based on the orientation of the hip
Bake to Root - To Origin - Puts root back to origin, with all motion going to the hip
Batch process multiple meshes and animation sequences
Works directly inside Unreal Engine (no external tools required)
Mixamo Specific Characters
Add a root bone to Mixamo skeletal meshes
Bake hip translation only
Bake hip translation and yaw rotation to the root
Bake root to origin, putting all motion back on the hip
Batch process multiple meshes and animation sequences
Integrated into right-click “Scripted Asset Actions” workflow
Works directly inside Unreal Engine (no external tools required)
Use Cases
Preparing animations for root motion
Cleaning up imported animation data
Streamlining animation setup workflows
Support & Updates
Feedback and suggestions are welcome.
Ongoing updates and improvements are planned to expand functionality and refine workflows over time.



