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A realistic ram skull 3D PBR model featuring detailed bone structure, curved horns, and natural surface wear. Built with clean topology and balanced textures, making it suitable for games, cinematic scenes, environmental storytelling, horror or fantasy settings, and realistic prop use in real-time applications.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. GLB

  5. GLTF

  6. USDZ

  7. USD

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Ram_Skull_001

  • Vertices: 57932

  • Polygons: 115010

  • Triangles (3-sided): 115008

  • Quads (4-sided): 2

  • Rendered Tris: 115012

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • ORM Map also included.

  • Metalness map is just black. You can use texture or just put 0 value in metalness if you do want to use metalness texture.

  • 2× 3ds Max physical material with multi/sub-object material = for FBX, MAX, Blender.

  • 2× 3ds Max physical material separately = for OBJ, glb, gltf, usd, usdz (as multi/sub material is not supported with single mesh).

Textures:

  • 01_Ram_Skull_01_Albedo.png = 1024x1024

  • 01_Ram_Skull_02_ORM.png = 1024x1024

  • 01_Ram_Skull_02_Roughness.png = 1024x1024

  • 01_Ram_Skull_03_Metalness.png = 16x16

  • 01_Ram_Skull_04_Normal_DirectX.png = 1024x1024

  • 01_Ram_Skull_04_Normal_OpenGL.png = 1024x1024

  • 02_Ram_Skull_Horn_01_Albedo.png = 1024x1024

  • 02_Ram_Skull_Horn_02_ORM.png = 1024x1024

  • 02_Ram_Skull_Horn_02_Roughness.png = 1024x1024

  • 02_Ram_Skull_Horn_03_Metalness.png = 16x16

  • 02_Ram_Skull_Horn_04_Normal_DirectX.png = 1024x1024

  • 02_Ram_Skull_Horn_04_Normal_OpenGL.png = 1024x1024

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL)

  • Attached 3d view is not representing actually quality of the object and It is better as shown in render images

İçerdiği biçimler

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