
Descrizione
SimpleGameStats provides a reliable C++ driven system for defining, tracking, and persisting game stats in your single-player projects. Stop rebuilding stat-tracking systems for every new project. SimpleGameStats delivers a professionally engineered backbone for progress tracking, milestone management, and event-driven stat updates, so you can focus entirely on game design.
Built for Every Kind of Game
Whether you’re developing a progression-based RPG, a roguelike, or a story-driven adventure. SimpleGameStats is the unopinionated, data-driven foundation that handles all your gameplay stats from player milestones, collectible counts, and world progress.
Key Features
Game Stat Definitions: Simple to define data asset to automatically create all game stats and milestones.
Milestone Tracking: Track milestone progress in one centralized location.
Localization Support: Add localized names and descriptions for all game stats and milestones.
Event-Driven: Implement responsive changes with built-in event handling.
Persistence Support: Ensure stats and milestones persist across game sessions.
Blueprint & C++ Integration: Easily integrate with both Blueprint and C++ workflows.
Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging.
Ideal For
Solo developers and small studios building single-player data-driven games.
Teams that want C++ reliability without rewriting from scratch.
Anyone who values clean architecture, performance, and long-term maintainability.



