
설명
The Knight Templar is a medieval-inspired armor set designed for MetaHuman characters in Unreal Engine 5. Featuring a fully enclosed helmet, layered steel shoulder armor, detailed chest plate, reinforced forearm guards, and a decorative medieval tunic, this armor set is perfect for creating knights, templars, crusaders, warriors, royal guards, and other fantasy characters.
Designed as part of our Modular Fantasy Clothing Collection, this armor set can be combined with additional clothing, armor, hoods, cloaks, and accessories to create unique character designs.
The armor also functions as a standalone asset, allowing it to be used independently without requiring any additional products from the collection.
Features
MetaHuman-compatible medieval knight armor
Modular design for combining with other fantasy clothing and armor
Standalone asset – no additional clothing packs required
Fully enclosed medieval knight helmet
Layered metal shoulder armor
Detailed steel chest plate
Reinforced forearm guards
Medieval tunic with decorative fabric detailing
Realistic metal wear, scratches, and surface imperfections
Detailed fabric and armor textures
Suitable for knights, templars, crusaders, warriors, guards, and NPCs
Designed for Unreal Engine 5
Software Used
Marvelous Designer – Clothing creation and simulation
Blender – Mesh refinement and optimization
Substance 3D Painter – Texturing and material creation
Unreal Engine 5 – Character integration
Important Notes
MetaHuman characters are not included.
Additional clothing, armor, and accessories are sold separately.
This asset can be used independently or alongside other products in our Modular Fantasy Clothing Collection.
Additional adjustments may be required when combining the armor with third-party clothing or accessories.
Disclaimer: Some assets may require minor adjustments or additional weight painting after assembly to ensure proper fitting and deformation, particularly when combined with other clothing or armor pieces.
Cloth Physics: Cloth physics are not enabled by default. Users will need to configure and enable cloth simulation manually if desired.
Weight Paint Adjustment Tutorial: https://www.youtube.com/watch?v=QkzMpEZLResmake







