
説明
Build any level using only splines.
This places all of your assets and blueprints along our spline actor that manages where to place, how to rotate, and what to spawn for you.
Get started for free:
• Browse our GitBook documentation to get started.
• Join our Discord for community support and discussion.
• Contact us by email if you run into issues or need assistance.
Works with everything, genuinely.
Place any asset along a spline, with support for meshes, decals, blueprints, or anything else your level needs. Our custom spline actor gives both designers and developers an easy way to populate your levels without needing manual placement.
Build your levels at scale.
The spline was created for non-destructive level design on projects of all sizes. It works with almost every asset type in Unreal Engine, including spawning blueprints along the splines in your map. The goal is to remove friction from building large levels and environments.
One actor with minimal setup, seriously.
Create a blueprint from the base spline class, configure the widget for your asset type, and place it in your level. The spline populates automatically. Documentation and support are available if you need them.
Build without new friction added to your project.
Universal Placement - Add any asset onto the spline with zero restrictions, and even PCG.
Designer-Friendly - No code required to start laying out level.
Developer-Flexible - Comes with an easy blueprint library that makes adding for gameplay simple.
If you run into issues, our documentation covers the full setup process. Reach out if you need a hand.


