
Descrizione
An easy-to-use State Management system packed into an optimized C++ Plugin.
A simple but very flexible system used to manage the state of anything using Gameplay Tags.
Add, Remove, and Manage any type of state for your Player Character, AI Characters, or any Actor you may need, or want to have managed through a Gameplay Tag driven state management system.
Documentation is included with the plugin files which go into detail about every function of the State Manager Component, how to use it, and includes examples and use-cases for many different scenarios.
I have designed the Component to be very designer friendly, whether you are building your project in Blueprints, C++, or both, the State Manager Component has the ability to be used in either environment, and is easily extendable for your project needs.
I have also included a Blueprint Example of the State Manager Component, whether you are learning C++, or just want to see both methods, this may be something useful for learning, or just visualizing and comparing how the system is built in both Blueprints and Native C++.
Ideal For
Character State Management
AI State Management
Actor Behaviour State Management
Animation State Management
Any other type of State Management via Gameplay Tags
Features
Works with any .UObject that supports Actor Components
Blueprint Interface Functions for optimized communication
Includes Anim Notifies and Notify States for Animation Driven State Management
Detailed Documentation
Well Commented for easy extendability if needed
Blueprint Example Component included




