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Quad .50 Cal Machine Gun Turret 제품 등록을 위한 미디어 1개
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Feature Showcase

Blender Animation Ready Version (Fully Rigged)

Quad .50 Cal Machine Gun Turret

Interactive Weapon System for Unreal Engine

This asset is a quad heavy machine gun turret system developed specifically for Unreal Engine.

It integrates complete firing logic, mechanical animations, camera systems, and fully configurable parameters, making it suitable for vehicle-mounted weapons, static defense installations, and realistic or post-apocalyptic combat scenarios.

The turret features a four-barrel cyclic firing structure, supporting multiple fire control modes, adjustable fire convergence angles, and multi-camera switching.

All core functionality is implemented entirely using Blueprints, allowing fast integration and secondary development without modifying underlying systems.

Key Features

- Ready-to-use quad heavy machine gun turret system

- Complete Blueprint-based firing and control logic

- Supports multiple camera views, including first-person and third-person

- Includes two automatic fire control modes and one manual fire control mode (automatically adjusts fire convergence based on target distance)

- Smooth and realistic mechanical animations

- Suitable for both in-game implementation and cinematic-level sequences

Operation Instructions

Left Mouse Button: Fire weapon

Right Mouse Button: Switch camera views

Mouse Wheel: Adjust zoom level

Up Arrow: Reduce fire convergence angle (Manual Firepower Alignment mode only)

Down Arrow: Increase fire convergence angle (Manual Firepower Alignment mode only)

Quick Parameter Customization

The turret provides a complete visual parameter adjustment panel, with all key values exposed through Blueprints.

Users can quickly fine-tune weapon behavior and handling based on project requirements.

Weapon & Rotation Control

Fire Rate: Controls firing interval / rate of fire

Turret Rotation Speed (TPS / FPS): Separate rotation speed control for third-person and first-person camera modes

Camera & Visual Control

Hide Base Shield: Toggle base shield visibility

Hide Gunner Shield: Toggle gunner shield visibility

Field of View (TPS / FPS): Independent FOV control

Barrel Overheat Threshold: Defines barrel overheating limit

Target Distance & Firepower Calculation System

Three selectable calculation modes:

1. Target Actor Mode: Distance calculated using a specified target Actor

2. Raycast Mode: Automatic distance calculation using raycast detection

3. Manual Firepower Alignment Mode: Manual convergence control

Adjustable Parameters:

Trace Length

Target Actor

Convergence Adjustment Speed

Min / Max Distance

Min Convergence Angle

Bullet Settings

Muzzle Velocity

Max Muzzle Speed

In Lifespan

Base Damage

Damage Interface Support (BPI_Damageable)

Any Actor implementing the BPI_Damageable Blueprint Interface can receive damage from turret projectiles.

Applicable targets:

AI enemies

Vehicles

Buildings / destructible objects

Custom gameplay Actors

Technical Notes

Engine: Unreal Engine (Blueprint-based)

Centralized control logic

Supports fast integration and secondary development

Suitable for military, post-apocalyptic, and industrial-themed projects

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