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Descrizione

Please be aware there are TWO versions of this tool, this is the BASE version providing LIMITED functionality.

Link to Production version, for full functionality.

Please look at the website for a detailed overview https://www.foliagetools.com/simulation.php


FT Simulation

Use physical simulation as a placement tool, paint and brush instances into your scene and let them settle naturally.
It is aimed at increasing environmental quality through controlled layering and bringing attention to detail.
A tool focused on hand crafted scenes, a fun and easy way of adding that little extra to elevate the art that is game development.

Built as a hybrid between C++ and Editor Utility Widget, it provides Blueprint flexibility while C++ handles performance critical operations natively.

How it works

Spawn, brush, have fun! Great for scenes and portfolio.

Key Features

  • Physics based placement, push, pull and whirl instances at runtime with mass normalized forces

  • Sleep and disable timers, actors manage their own physics lifecycle automatically

  • Per instance custom data, Array driven material variation, paint channels and custom floats

  • Re Simulate, adjust parameters and run again without losing your data

  • Merge Runtime Actors, combine multiple simulation actors into one

  • Magnet, used to draw instances to a location

  • Distance to Center, per instance distance value driving material falloff and variation

  • Culling Radius, remove instances after specified distance

  • Convert to Static Mesh and back, full flexibility to move your instances between workflows

  • Component Settings, full control to optimize hism components


Roadmap

  • Paint Tool, brush gradients and masks directly onto instances, stored in custom data channels, used for blending

  • Starter content (identical to the Production version)

Demo level Plugin Content > FT_Simulation_Examples > Maps > FT_Simulation_Overview

Documentation https://www.foliagetools.com/simulation.php

Support [email protected] https://foliagetools.com https://x.com/artbyrens

Dependencies: Niagara (included with Unreal Engine, enabled by default)

Disclaimer/Additional Notes: This product is currently in BETA.
Aiming for feature complete ~ Q4 2026, Price will stay the same.

AI was used to locate engine variables and source references, clean up and validate code, peer review implementations and catch vulnerabilities.
All architecture, functionality, structure and design decisions are my own.

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