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UAF H2H Combat 제품 등록을 위한 미디어 1개

설명

UAF H2H Combat Actor Component

UAF_H2H is a Blueprint-based Actor Component for Unreal Engine 5.6 that provides a foundational hand-to-hand combat setup using included melee, evasion, and locomotion animations. The component is designed to be added directly to a character or pawn actor and requires minor setup adjustments to integrate into an existing character.

This asset is intended as a flexible starting point rather than a fully automated, plug-and-play combat system.

Features
  • 29 included animations

  • Hand-to-hand combat Actor Component

  • Randomized left/right punch selection

  • Blocking functionality

  • Evade system (left, right, back)

  • 8-direction walk and run locomotion

  • Blueprint-only (no C++)

  • Built for Unreal Engine 5.6

Included Animations (29 Total)

Combat Animations

Right-hand punches (4):

  • Cross

  • Hook

  • Overhand

  • Uppercut

Left-hand punches (4):

  • Hook

  • Jab

  • Overhand

  • Uppercut

Evade Animations
  • Evade Left

  • Evade Right

  • Evade Back

Locomotion Animations
  • 8-direction Walk animations

  • 8-direction Run animations

Idle Animations
  • Idle

  • Idle Guard

Note: Punch animations are selected using a random integer system. Left and right hand punches are not separated into individual input commands.

Controls / Commands (Default Key Bindings)

This asset uses standard Blueprint key bindings and does not include Enhanced Input Actions or Input Mapping Contexts.

Default bindings used in the example setup:

  • Right Mouse Button: Hand-to-Hand Combo

  • Left Mouse Button: Block

  • Q: Evade Left

  • E: Evade Right

  • Z: Evade Back

These bindings are implemented in the example demo character only. Buyers are expected to manually recreate or adapt these inputs inside their own character Blueprints.

Input & Setup Clarification
  • The UAF_H2H Actor Component does not automatically bind inputs.

  • Input handling is implemented in the example demo character using Blueprint key events.

  • The keybindings listed above reflect this example only.

  • Buyers must manually recreate or adapt these input bindings in their own character Blueprints for the component to function correctly.

  • Minor setup adjustments are required to connect the component and animations properly.

Input System Notes
  • No Enhanced Input Actions included

  • No Input Mapping Contexts included

  • Input handled through Blueprint key events

  • Designed for easy adaptation to custom input setups

Integration Overview
  • Add the UAF_H2H Actor Component directly to your character or pawn

  • Connect required references inside your character Blueprint

  • Assign animations as needed

  • Adjust or replace input bindings

  • Extend or customize logic freely in Blueprint

Minor configuration is required to integrate this component into an existing character.

Animation Preview Video

Animation Preview (Not Full Gameplay Showcase)
https://youtu.be/uiq4zFhKz-k

This video is provided to meet Epic Marketplace requirements and displays:

  • All included punch animations

  • Evade animations

  • Walk and run locomotion animations

Shown in-engine for animation reference purposes only.
A full gameplay showcase video may be added in a future update.

Intended Use
  • Prototyping melee combat systems

  • Animation reference and testing

  • Blueprint-based combat foundations

  • Projects requiring manual input setup and control

Engine Version
  • Unreal Engine 5.6

Important Notes
  • This asset is an Actor Component, not a standalone character

  • Does not automatically bind to player inputs

  • No Enhanced Input setup included

  • Minor setup adjustments are required

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