
Descrição
Replicated Health Framework provides a modular, server-authoritative health system for Unreal Engine, built for single-player, listen server, and dedicated multiplayer projects.
Manage health, damage, healing, regeneration, death, and revive states with native GameplayTags, automatic Unreal damage integration, efficient replication, and full Blueprint + C++ support.
Resources & Support
DISCORD: Get support, share feedback, and follow plugin updates.
DOCUMENTATION: Guides for setup, Blueprint usage, C++ integration, and available features.
DEMO VIDEO: See Health System Replicated in real Unreal Engine workflows.
Join our Discord for plugin updates, examples, new features, and development news.
Core Features
Modular Health Components: Dedicated components for single-player and replicated multiplayer projects.
Server-Authoritative Replication: Native Unreal replication with lightweight NetMulticast RPCs for responsive hit reactions.
GameplayTag State Tracking: Track states such as DamageTaken, HasDamage, FullHealth, Healing, Regenerating, Dead, and Invulnerable.
Efficient Regeneration: Automatic health regeneration with configurable pause-on-damage behavior.
Native Damage Integration: Automatically works with Unreal's Point, Radial, and AnyDamage events.
Flexible Healing: Support instant health restoration or smooth healing over time.
Death & Revive: Built-in damage/healing gating, death handling, revive support, and multicast delegates.
Optimized Runtime: Lightweight configuration and efficient memory usage for gameplay systems.
Blueprint & C++: Clean Blueprint nodes, validation functions, getters, and native C++ support.
Built For
Single-player RPGs and action games
Multiplayer shooters and co-op games
Survival and dedicated-server projects
Bosses and complex combat systems
Destructible props and vehicles
Health bars and combat HUDs
GameplayTag-driven combat systems
NPC and AI health management
Blueprint & C++
Blueprint: Clean nodes, getters, validation functions, and dynamic multicast delegates.
C++: Native health components and APIs for direct gameplay integration.
Technical Requirements
Dependencies: Core, CoreUObject, Engine, NetCore, GameplayTags
Blueprint: Supported
C++: Supported
Networking: Single-Player & Multiplayer
Replication: Server-authoritative with RPCs & NetMulticast
Supported Versions: Unreal Engine 5.3+
Platforms: Windows, Mac, Linux, PlayStation, Xbox, iOS, Android
Developer: Cyronic Studio.




