
説明
| [Playable Demo] - (Google Drive) | [Documentation / Changelog ] - (GitHub) | [Discord Server] - (Invitation) |
Last Updated: 03. Sept 2025.
Replicated interaction menu with easy setup.
just add the component to the actor you want to interact with and set up the events and select where to execute them ( server, multicast or client only ).
What's new?
Hold to interact with custom duration per action
How it works:
This works by looking at an actor that has the interaction component. If the actor has one or more interaction actions then it will open the interaction menu allowing you to scroll through the actions and select one.
Each interaction action has its own interaction mode which means that you can choose if the interaction should happen server, multicast or client only. This is an option for all the interaction actions.
Features:
Scrollable interaction menu
Character component.
Actor component.
Enumerator for Interact actions
Structure containing interact actions and interaction mode
Component interact delegate
Multiplayer -> Replicated Works on Standalone/Server/Client.
This is blueprint only. I'm also able to make a C++ version if enough people request it.
Contact:
Email : [email protected]
Send message : Unreal Engine forum
Please include order ID when asking for support, thank you!
Feel free to contact me if you have any questions or requests.
If you encounter any bugs make sure to contact me and provide information about the bug and what caused it, and i will fix it ASAP.





