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Medieval Rogue Outfit - Metahuman Resizable Outfit ilanı için 1. medya

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Medieval Rogue Outfit - Metahuman Resizable Outfit

Video: Character Showcase

A high-quality Medieval Rogue outfit designed specifically for Unreal Engine MetaHumans. Built for real-time applications including games or cinematics. This outfit is fully compatible with the MetaHuman 5.6+ Parametric Body System, allowing automatic resizing across MetaHuman body shapes while maintaining the proportions and customize color parametric.

Technical Information:

  • Engine Version: UE 5.6+

  • Asset Type: MetaHuman Outfit

  • PBR Textures Included

  • Rigged for MetaHuman Characters

  • Parametric garment, fits onto any body shape in MetaHumanCreator

Customization

  • Modular outfit components

  • Individual outfit pieces can be hidden or shown

  • Material Instance controls for customization

  • Adjustable material parameters for color variation


Performance & Optimization

  • Polycount Total: 35,725 Tris

    hood: 5,492 Tris

    shirt: 18,033 Tris

    pants: 3,328 Tris

    boots: 8,872 Tris

  • Texture resolution: 4096 x 4096

    • Base Color

    • ORM (Occlusion / Roughness / Metallic)

    • Normal

    • Mask

  • LODs: Yes (4LODS)

Please follow the instructions to successfully import the outfit with the correct textures:

  1. Download the .mhpkg from this FAB listing

  2. Create a folder called "Outfits" in your content folder, if you don't already have one.  (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)

  3. Drag OA_~~~.mhpkg into your "Outfits" folder.  It should unpack here.

  4. Drag WI_OA_~~~ into the Outfit Clothing section in MHC and double click to apply it.

NOTE: Metahuman character not included but you can easily create by yourself and add metahuman wardrobe.

Questions, feedback, or bug reports are always welcome.

For technical support regarding this asset, please contact me through the [email protected]. I actively maintain my products and strive to provide fixes and updates whenever necessary.

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