Real Stahlhelm German WWII helmet captured on my Sony A7Sii, using colourchecker chart for accurate colour information.
Photo sorting and corrections done in Lightroom, Photogrammetry and reprojection in RealityCapture.
I then cleanly retopologised and modelled the missing bits in Blender. Texture cleanup done in Substance Painter and Photoshop. Suitable for games or education.
This rifle uses PBR Textures of 4096x4096 - one material for the whole model. These textures are in JPG format and they are: Basecolor, Metallic, Roughness, Normal and Displacement.
The helmet is fully unwrapped with no overlapping UVs and clean topology.