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Media 1 for listing Medieval Modular Town (With Interiors)

Description

A modular architecture pack, inspired by the traditional "Timber Frame" houses, with working interiors.

The Gothic Knight in the screenshot is not included. You can buy it on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/gothic-knight

Third Person Walktrough (Latest Update, UE5.1): https://youtu.be/4NHaUdOkrio

Demonstration Map Walktrough (Up to Unreal engine 5.0): https://youtu.be/w2LyiagbyQA

Integration with my Medieval Modular Church: https://youtu.be/rrtD6NzQutk

UPDATES V1.1 - Only available from UE 5.1 onwards

  • Added Hipoly mesh for roofs and stone walls (Old low poly version still available).

  • Improved windows meshes and glass.

  • Added simple grass and simple ivy.

  • Added a counter for the inn (Screenshot 7)

  • Added a few props from my Medieval modular church (Books, Tableware, chandelier)

  • Nanite and lumen enabled.

UPDATES V1.08 - Up to UE 5.0 (Screenshot 10 to 15)

  • Improved albedo value for textures

  • Removed the green tinge from the stone textures (better integration with my Medieval Modular Church which has been updated as well)



UPDATES V1.07

  • Added Seamless Texture support for walls, pillars, roofs.

  • Added a folder with the meshes that uses the new materials. (I've added a new uv set for the seamless textures. Screenshot 21).

  • Added RGB masks that allow more control over the materials, like Dirt, Edge wear, Color;

  • You can now Customize the look of the buildings. (Screemshot 20)

  • Material Instance Overview https://youtu.be/SuJNdEHB27U

Features:

  •  Modular architecture elements such as walls, pillar, beams, floors, roofs, chimney, doors, windows, arcade...

  •  Working interiors with basic props and furniture furniture

  • 8 Pre assembled buildings modules with blueprints

  • Pre assembled props and building elements such as windows, doors, walls... with blueprints

  • Textured in Substance Painter.

  • All models have UV baked textures, some also use RGB masks and seamless textures.

  • 4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together. (Reduced In game Max Size where needed)

  • 1 Particle for Candle Flame

  • Example Map Included

Included formats

  • logo of Unreal Engine format