
Descrição
Create cinematic synchronized animations between two actors in Unreal Engine! Perfect for takedowns, executions, handshakes, boss battles, and any interaction requiring two characters to move in perfect harmony.
Paired Animation System is a complete, production-ready plugin for Unreal Engine 5.5, 5.6, 5.7 and 5.8. Built with professional C++ and full Blueprint support, this system delivers pixel-perfect synchronization, cinematic camera control, and seamless integration with AI, GAS and Sequencer.
Video showcase: SHOWCASE
SYNCHRONIZED ANIMATION SYSTEM
• Automatic actor positioning (FaceToFace, Behind, Side, Custom)
• Pixel-perfect synchronization between two actors
• Smooth movement or instant snap
• Swap actor roles for AI-initiated animations
CINEMATIC CAMERA CONTROL
• 3 Camera Modes: FOV Only, Focus on Target, Fixed Angle
• Smooth camera transitions during animation
• Configurable FOV, interp speed, pitch/yaw offsets
• Camera fully restored after animation completes
AI INTEGRATION
• Behavior Tree Task and Decorator included
• Enemy-initiated animations (AI attacks player)
• Performance-optimized target search (OverlapMulti, bounded cost even with many AI)
• Blackboard integration for target selection
⚠️ PLUGINS REQUIRED
This plugin requires the following built-in Unreal Engine plugins to be enabled (auto-enabled via .uplugin):
• Enhanced Input
• Gameplay Abilities (GAS)
• Niagara
SEQUENCER SUPPORT
• Trigger paired animations from cinematics via Event Track + Blueprint call
• Perfect for boss intros and story moments
• Complete setup guide included
GAMEPLAY ABILITY SYSTEM
• GA_PairedAnimation ability with 6 target modes (Manual, Nearest, BestScore, LookingAt, Random, Custom Blueprint event)
• Standard GAS cost and cooldown integration
• Tag-based activation, BlueprintNativeEvent for custom targeting
DATA-DRIVEN CONFIGURATION
• All settings via Data Assets, no code required
• Configure positioning, camera, audio, effects, gameplay rules
• Create unlimited paired animations
MULTIPLAYER READY
• Server-authoritative replication with anti-cheat distance validation
• Tested with listen servers and dedicated servers
OUT OF THE BOX
• Validation with reason strings (instant debugging of "why didn't my animation start")
• Cooldown per animation, slow motion timing, rewards delegate (XP/currency hook)
• Invulnerability via GameplayTag State.PairedAnimation.Invulnerable
PERFECT FOR:
✅ Action Games (stealth takedowns, executions)
✅ RPG Games (handshakes, conversations)
✅ Fighting Games (grapples, throws, special moves)
✅ Boss Battles (cinematic attack sequences)
INCLUDED:
✓ PairedAnimationComponent (main system)
✓ PairedAnimationData (Data Asset)
✓ PairedAnimationSubsystem (auto-discovery, tag lookup)
✓ AnimNotify_PairedDamage, AnimNotify_PairedEffect
✓ AnimNotifyState_PairedCamera (3 working modes)
✓ BTTask + BTDecorator for AI
✓ GA_PairedAnimation (GAS ability)
✓ Blueprint Function Library
✓ Complete HTML documentation and migration guide
LATEST VERSION (v1.3.0) — Major correctness pass:
✅ Cooldown system, slow motion timing, rewards delegate
✅ Validation with human-readable reason strings
✅ Invulnerability tag, buffs and debuffs through ASC
✅ Performance: OverlapMulti for AI target search
✅ Anti-cheat distance validation on server
✅ Clean packaging (single plugin folder, no duplicates)
📚 DOCUMENTATION & SUPPORT
Complete Documentation: https://adrenalinegames.pl/PairedAnimationSystem
Join Our Discord: DISCORD
Video Showcase: YOUTUBE
Email Support: [email protected]
Professional quality | Production tested | Full support
Created by Erak_Dev / Adrenaline Games
ENGINE VERSIONS:
☑ Unreal Engine 5.5
☑ Unreal Engine 5.6
☑ Unreal Engine 5.7
☑ Unreal Engine 5.8
SUPPORTED PLATFORMS:
☑ Windows
☑ Linux
☑ Mac
DOCUMENTATION LINKS:
Main Documentation: https://adrenalinegames.pl/PairedAnimationSystem
Discord Community: Discord
Video Showcase: YOUTUBE
Support Email: [email protected]
TECHNICAL SPECS:
• Plugin Type: Code Plugin (C++ with Blueprint support)
• Network Replication: Yes, fully replicated, server-authoritative
• Modules Required: Core, CoreUObject, Engine, GameplayTags, GameplayAbilities, Niagara, AIModule, EnhancedInput, AnimGraphRuntime
• Source Code: Included
• Animation Montages: Required (bring your own or use marketplace packs)

