
Description
Give any Unreal Engine scene a hand-drawn anime / cel-shaded look in one click.
This pack contains 3 stylized post-process effects as ready-to-use Material Instances. Drop one into a Post Process Volume (or a camera's post-process settings) and your whole scene is restyled in real time - works with any project, any content, in editor and at runtime.
Included looks:
- Anime Shading - crisp toon bands + bold ink outlines
- Anime Cel Shade - smooth cel-shaded gradients with clean edges
- Toon / Cel Shading - flat stepped shading, classic cartoon look
Features:
- One-click setup - no Blueprints, no C++, no dependencies
- Every effect is a Material Instance: tune shading steps, line thickness, colors and thresholds live for thousands of variations
- Works on any camera and any scene, editor and runtime
- Included demo map to preview and compare all looks
- Fully dynamic lighting - nothing to bake
How to use:
1. Add a Post Process Volume to your level and set it to Unbound (Infinite Extent).
2. Under Post Process Materials, add the material instance of your choice.
3. Adjust the material instance parameters to taste.
Compatible with Unreal Engine 5.5, 5.6, 5.7 and 5.8.




