Description
This plugin has 2 main functionalities
Mesh Section Baking and merging (static or skeletal meshes) - this is editor only, can drastically reduce drawcalls!
Skeletal Mesh Merging - Editor or runtime - works with morph targets and cloth!
Merge material sections and their associated UV maps
Just pick material the sections you want to merge
it combines and bakes the materials for the sections you select
you can configure the merge settings for each LOD independently!
Merge Skeletal Meshes and physics assets - runtime and editor time
Editor Version - Also merges morph targets
Runtime version - New in V1.3. Also merges morph targets! (even in a packaged game)
Both versions work with cloth
The cloth sections cant be merged but they are transferred directly to the merged asset unchanged
basic video tutorial - https://www.youtube.com/watch?v=UYMwcEkxIUw
cloth video tutorial https://www.youtube.com/watch?v=U3J-arefyBA
See the feature overview here: https://www.youtube.com/watch?v=44IltlG8aYs
In depth tutorial playlist that goes over how to use all the features: https://www.youtube.com/watch?v=eQrTQ9iVki0&list=PLMu37UUZwLVBUWmu8KCIZ7YyxS6_raFbT
Did you find bugs or have Questions before you buy? visit the support server: https://discord.gg/TaySMET9C7
Limitations
Cloth Sections cannot have their materials merged
UDIM materials cannot be merged, but they can be baked out via experimental UDIM baking feature
Generally, you should not merge masked/translucent materials with opaque materials
you still can but the results are mixed, works good for far LODs though
However, you can merge multiple translucent/masked materials together
you may need to adjust the base material lighting settings afterword to get the best lighting match with the original material type
with some meshes the normal maps bake too strong, there is a custom parameter in the flatten material instance you can use to adjust the normal strength as needed. I am not sure why this is happening and its inconsistent, if you have any idea, please let me know.
Included formats
- versions