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SKMerger - Runtime Skeletal Mesh Merging & Caching System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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SKMerger delivers simple, high-performance runtime skeletal mesh merging built on Epicโ€™s official Skeletal Merging plugin, with smart caching so identical combinations are reused instantly. Perfect for modular characters, equipment systems, character creators, RPGs, survival games, and any project where multiple skeletal meshes need to be combined at runtime without killing performance.

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Key Features
  • Runtime merging of skeletal meshes into a single optimized mesh (reduces draw calls dramatically).

  • Smart caching system, repeated requests instantly return the cached result instead of re-merging.

  • Includes several content examples (modular character, demo Blueprints, and sample assets) so you can start integrating immediately.

  • Preserves materials and LODs.

  • Lightweight, performant, and easy to use.

  • Saves development time and performance.

Why SKMerger?

Merging skeletal meshes at runtime is powerful but can still be expensive if done naively. SKMerger handles the heavy lifting and adds reliable caching so you get consistent performance without reinventing the wheel.

Quick Start
  1. Before adding SKMerger, enable the Skeletal Merging plugin.

  2. Implement SKMerger's game instance or merge its functionality into your own.

  3. Feed "SKMerger" node an array of skeletal meshes and their shared skeleton, then set your character mesh.

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