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Descripción

Create convincing room depth behind building windows without modeling individual interiors. Interior Cubemap System is a configurable parallax shader for Unreal Engine 5, built for games, architectural visualization, digital twins, and open-world cities.

TRY THE DEMO AND READ THE GUIDE

Download Windows Demo

Read PDF User Guide

KEY FEATURES

  • View-dependent room parallax: Create convincing depth behind flat or near-flat windows as the camera moves, without modeled room interiors.

  • Stable room variation: Select room variants from a Texture2D Array using facade UVs, object position, and ISM/HISM per-instance randomness.

  • Animated day/night lighting: Lights switch on at randomized morning hours, turn off after sunrise, return around sunset, and gradually switch off late at night. Control transition hours, the proportion of lit rooms, and how many stay illuminated overnight.

  • Flexible time controls: Connect UDS or custom Blueprints through the included Material Parameter Collection, enable Use Sun Vector Fallback for automatic sun-based control, or Use Manual Time of Day for direct adjustment. Sun-vector and manual modes require no Blueprint setup.

  • Lighting customization: Adjust emissive intensity and randomized light temperatures, with office floor-level grouping and retail lighting overrides.

  • Adjustable room layout: Control room dimensions, depth, aspect ratio, tiling, dividers, floor and ceiling thickness, and mapping offsets.

  • Four optional foreground layers: Add atlas-based blinds, silhouettes, lamps, plants, and other details with independent depth, scale, offset, and opacity controls.

  • Window masking and wall visibility: Restrict the effect to designated window areas and independently hide virtual floors, ceilings, side walls, or back walls.

  • Static feature switches: Remove disabled optional features, including foreground layers and masking calculations, from the compiled shader.

WHAT IS INCLUDED

• 1 production master material

• 9 modular material functions

• 8 example Material Instances Presets

• 1 Material Parameter Collection for day/night integration

• A small selection of demonstration Texture2D Arrays

• Overview and demonstration map

• Complete PDF user guide

BEFORE YOU BUY

This is a visual shader effect for rooms viewed through windows. It does not create enterable rooms, physical furniture, collision, navigation, or interactive interiors.

Custom facade/window meshes need suitable UVs and room textures prepared in the documented Texture2D Array layout.

Not included: Promotional building meshes and city scenes, the full wParallax library, Ultra Dynamic Sky, or other third-party assets beyond the identified sample textures.

TECHNICAL SPECIFICATIONS

  • Source project: Unreal Engine 5.1

  • Supported components: Static Mesh Actors, ISM, and HISM

  • Configuration: Material Instances and Texture2D Arrays

Performance varies with enabled features, texture resolution and slice count, facade coverage, scene complexity, and hardware. Profile in your target project.

WPARALLAX COMPATIBILITY AND DISCOUNT

Expand your room library with compatible wParallax collections, sold separately. These additional libraries are optional.

Browse wParallax Library

• 20% discount code: WPAF20

I may receive a commission from qualifying purchases made through the affiliate link.

SUPPORT

• Email: [email protected]

THIRD-PARTY ASSET CREDITS

Selected demonstration room textures are provided courtesy of wParallax for demonstrating and testing the system.

Formatos incluidos