转至内容
商品 Secret Blender Transform 的媒体 1
0 条评论

描述

Blender's tools to Move objects and Navigate the viewport are finally in Unreal Engine. Stop using Gizmos in favor of a faster workflow.

Main Features:

  • Move objects (G), Rotate (R), Scale (S) - (Customizable shortcuts)

  • Navigate the 3D viewport: Orbit (MiddleMouse), Pan (Shift+MiddleMouse), Precision Zoom (ScrollWheel) (customizable shortcuts)

  • Export from Bleder to Unreal Engine in one click, send complex armatures and meshes with correct translucent materials for plants or regular PBR setups, Blender Addon included

  • Move and scale Nodes in any node tree with G and S (Blueprints, Materials, etc)

  • Node Wrangler: connect Nodes with a gesture: Alt+RightClickDrag to connect the selected nodes to the target node, Shift+Alt show a menu to pick sockets; Ctrl sever connections, Shift creates node points on existing connections. (customizable shortcuts)

  • Box Select with Shift+ClickDrag, Ctrl to Deselect, Shift+Alt to Intersect, Alt to Sphere Select (NEW) (customizable shortcuts)

  • Now works inside the separate Blueprint 3D Viewport editors! And when double clicking on Blueprint Components in the 3D level

  • Shift+Spacebar to record sequencer keyframes while moving the selected objects, or G/R/S with Auto-Key turned on,

  • Shift+Spacebar to record camera movements while piloting a camera

  • Move Rotate and Scale bones for control rigs in animation mode exactly like normal objects

  • Works also on Keyframes in the Sequencer and Sequencer Curves

  • Secret Materials: handle materials from the new window, history of socket assignments, duplicate versions, preset sliders

  • Secret Outliner: group objects into collections that you can turn on and off similarly to blender, rather than relying on unreal engine's outdated outliner.

More Features:

  • Works in the main selection mode, no need to change anything, also works during Simulation mode and all the secondary 3D Blueprint viewports

  • Snap to XYZ axis while transforming, press again for local coordinates, middle mouse drag to find the closest Axis

  • While moving an actor that has children, press P to only move the parent.

  • Shift to slow transforms down, Ctrl to enable snapping, Left Click to confirm, Right Click or Esc to undo-abort

  • While Scaling: Alt to scale around Individual Origins, Ctrl+Alt to scale only location between selected objects, Shift+Alt to scale using the mouse as temporary pivot

  • While Rotating: Alt to rotate around Individual Origins, Shift+Alt to rotate using the mouse as a temporary pivot

  • Alt+G to reset Position, Alt+S reset scale, Alt+R reset rotation

  • Ctrl+G to teleport an object at mouse position, Ctrl+Shift+G Copy location and rotation from last selected object to all selected actors

  • Arrow Down while Moving(G) to snap the object to the ground

  • Disable the features you don't need with checkboxes in the editor's preferences

  • Alt+D to duplicate and move objects and nodes right away

  • Shift+S to Scale the object from the camera's perspective

  • Shift+Tab to toggle between World Space Coordinates and Local Space Coordinates

  • Infinite Scroll: now the mouse wraps around the screen while moving objects

  • Viewport panning orbiting and zooming now work on ALL secondary 3d viewports (Material Viewer, Skeletal Mesh viewport etc.)

  • Pilot Camera with viewport orbiting and panning commands

Extra Features:

  • Works for Camera Rail Spline Points

  • Shows real time updates even when "Realtime Viewport" is turned off

  • Middle mouse drag to pan on any panel following the mouse movements just like in Blender

  • Panning, Orbiting and Zooming now anchor on top of actual geometry surfaces, including inverted normals.

  • Snapping on top of objects and navigating the viewport both respect the "Allow Translucent Selection" checkbox (T)

  • You can now Pan Orbit and Zoom while moving objects (early implementation)

  • Scaling now also works on Rec Lights and Point Lights

Future Updates:

  • Will work in modeling mode to move faces and vertices with Blender's modeling shortcuts

  • Send objects and armatures back and forth from Blender to Unreal Engine


Documentation and tutorial: https://orencloud.art/secret-blender-transform

包含格式