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File multimediali per l'articolo Secret Blender Transform: 1
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Descrizione

Blender's tools to Move objects and Navigate the viewport are finally in Unreal Engine. Stop using Gizmos in favor of a faster workflow.

DOCUMENTATION AND TUTORIAL: https://orencloud.art/secret-blender-transform

Main Features:

  • Move objects (G), Rotate (R), Scale (S) - (Customizable shortcuts)

  • Navigate the 3D viewport: Orbit (MiddleMouse), Pan (Shift+MiddleMouse), Precision Zoom (ScrollWheel) (customizable shortcuts)

  • Move and scale Nodes in any node tree with G and S (Blueprints, Materials, etc)

  • Node Wrangler: connect Nodes with a gesture: Alt+RightClickDrag to connect the selected nodes to the target node, Shift+Alt show a menu to pick

    sockets; Ctrl sever connections, Shift creates node points on existing connections. (customizable shortcuts)

  • Box Select with Shift+ClickDrag, Ctrl to Deselect, Shift+Alt to Intersect, Alt to Sphere Select (NEW) (customizable shortcuts)

  • Now works inside the separate Blueprint 3D Viewport editors! And when double clicking on Blueprint Components in the 3D level

  • Works in the main selection mode, no need to change anything, also works during Simulation mode and the secondary 3D blueprint viewports, Sequencer keyframes

  • Snap to XYZ axis while transforming, press again for local coordinates, middle mouse drag to find the closest Axis

  • Shift to slow transforms down, Ctrl to enable snapping, Left Click to confirm, Right Click or Esc to undo-abort

  • While Scaling: Alt to scale around Individual Origins, Ctrl+Alt to scale only location between selected objects, Shift+Alt to scale using the mouse as a temporary pivot

  • While Rotating: Alt to rotate around Individual Origins, Shift+Alt to rotate using the mouse as a temporary pivot

  • Alt+G to reset Position, Alt+S reset scale, Alt+R reset rotation

  • Ctrl+G to teleport an object at mouse position, Ctrl+Shift+G Copy location and rotation from last selected object to all selected actors

  • Arrow Down while Moving(G) to snap the object to the ground

  • Works in animation mode to move bones for control rigs exactly like normal objects

  • Disable the features you don't need with checkboxes in the editor's preferences

  • Alt+D to duplicate and move objects and nodes right away

  • Shift+S to Scale the object from the camera's perspective

  • Shift+Tab to toggle between World Space Coordinates and Local Space Coordinates

  • Tab to toggle between two viewport camera bookmarks to quickly move from working on your environment to your assets

Latest Update:

- Now works for Camera Rail Spline Points

- Shows real time updates even when "Realtime Viewport" is turned off

- Can now translate Sequencer Keyframes (early implementation)

- Middle mouse drag to pan on any panel following the mouse movements just like in Blender

- Panning, Orbiting and Zooming now anchor on top of actual geometry surfaces, including inverted normals.

- Snapping on top of objects and navigating the viewport both respect the "Allow Translucent Selection" checkbox (T)

- You can now Pan Orbit and Zoom while moving objects (early implementation)

- Tab to switch viewport position now also teleports the objects that you're currently moving

- Scaling now also works on Rec Lights and Point Lights

Future updates:

- Will work in modeling mode to move faces and vertices with Blender's modeling shortcuts

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