
Description
A premium 2,000-icon library for racing games, garage systems, tuning, vehicle parts, telemetry, events and motorsport progression.
Build complete racing and automotive interfaces with one cohesive visual library. The pack covers vehicles, engines, drivetrains, wheels, suspension, brakes, aerodynamics, garage tools, diagnostics, damage states, tuning, fluids, race modes, tracks, flags, weather, telemetry, pit crews, team identity and progression rewards.
Every one of the 2,000 unique designs is supplied in Full Color, White Monochrome and Black Monochrome at 1024, 512 and 256 pixels. That means exactly 18,000 individual transparent PNG files, without counting color or size variations as unique designs.
Use the validated Unity 6.1 package for Sprite (2D and UI) workflows or the validated Unreal Engine 5.8 project for Texture2D UI assets. For other engines and custom pipelines, the three Additional Files archives include the full PNG library, 60 transparent 4096 sprite atlases, JSON and CSV mappings, a searchable offline HTML catalog, category contact sheets, overview sheets, documentation and QA reports.
Highlights
- 2,000 unique icons in 20 categories, 100 per category
- 18,000 transparent PNG files
- Full Color, White Monochrome and Black Monochrome
- 1024 x 1024, 512 x 512 and 256 x 256
- 60 transparent 4096 x 4096 category sprite atlases
- JSON and CSV icon and atlas mappings
- Searchable offline HTML catalog with all 2,000 records
- 20 category contact sheets and 4 five-category overview sheets
- Unity 6.1: 2,000 configured Sprite assets
- Unreal Engine 5.8: 2,000 configured Texture2D UI assets
- No runtime code and no third-party dependencies
- Generic, original vehicles and parts; no real car brands, sponsor logos or trademarks
Suitable for racing, motorsport, sim racing, arcade racing, garage, tuning, management, open-world driving, vehicle combat, mobile and cross-platform games.








